It's salamander mating season again and you know what that means! They get VERY HUNGRY, and their favorite meal are the poor little tinybuns!
But they are not helpless. When same-color tinybuns get together they can unleash their ancestral magic to defend themselves.
HOW TO PLAY
Match tinybuns, make combos, get a highscore and keep the salamander away!
- Move piece with arrow keys - Rotate piece with Z/X - Combos score higher and push the salamander away!
ABOUT THIS GAME
I felt like making a falling blocks game, which I had never done before. I wanted to give it a twist but making that piece fall and rotate turned out being a pain, so it ended up being a simpler clone of Puyo Puyo. Well, won't score in originality, I guess ': )
Game theme "The Staff" by Multifaros, from the Free Music Archive (CC BY)
I love it. It's adorable and addictive. The art is super cute, and I love the little details, like the bunnies hopping away, when you get a combo, or the salamander groaning. I was not very good with combos but I did get to level 8 :)
Quite cute! I feel like this eased me in better than regular Puyo (which I am terrible at). I'm not sure if the moving ceiling (salamander) is an innovation of yours or not, but I thought it was cute and a smart way to encourage combos. Nice work :-)
I scored 107 points. The salamander and the little creatures are very cute. I also liked that a lot of attention was given to visual effects—the way the creatures bounce and how the same colors combine is done very professionally
I like the way it gradually increase in difficulty and the graphics, I would have liked to be able to just drop once they were in the right column and I found the way they moved by themselves a bit annoying but I guess it does make this game fit more with the theme of tiny creaturs.
Puyo, with rabbits? Sign me up! I like the idea of having the pressure come from the top, although it seemed a bit too easy: I was able to coast on two combos for a pretty long time.
The art is really charming and the music is cool too!
As someone who's been playing Puyo since Kirby's Avalanche, I'm ready and eager to award points on that alone. My biggest gripe is there's no "hard drop" option as far as I could tell - making my puyobuns drop faster requires rapid tapping instead. Minor gameplay issue, but nothing that can't be sorted out.
Second issue would be the time it takes the game to wind up. Things heat up quickly, to be sure, but I think the gentle start might be a bit *too* gentle, if you know what I'm saying? Maybe a lower point requirement to reach level 2, or a third puyobun color available from the start, would make the first minute or so more engaging.
@ryusui Ah yes, I made the fast drop that way because I tend to press... out of stress? and make pieces drop where I don't want them. This way I could correct. But given it's been asked a few times I'll probably change to be instant!
In relation to difficulty and first level being too easy, I agree. Made it so during the jam people get the idea about combos. But pace should be a bit faster on those first levels. Maybe go to level2 as soon as you make your first match or something.
Hey! I love the art, as always, it’s amazing in your games. It seems easy at first, but the difficulty ramps up fast, and the salamander adds a great challenge. I loved the game!
Cute! Enjoyed playing it, and got to 146 on my second run. It started off a little bit too simple, but when the salamander got close it got much harder suddenly. 😉
Comments23
I'm not sure if the moving ceiling (salamander) is an innovation of yours or not, but I thought it was cute and a smart way to encourage combos.
Nice work :-)
I hope to one day reach this level of finish in a 48 hours jam.
Great job !
The art is really charming and the music is cool too!
As someone who's been playing Puyo since Kirby's Avalanche, I'm ready and eager to award points on that alone. My biggest gripe is there's no "hard drop" option as far as I could tell - making my puyobuns drop faster requires rapid tapping instead. Minor gameplay issue, but nothing that can't be sorted out.
Second issue would be the time it takes the game to wind up. Things heat up quickly, to be sure, but I think the gentle start might be a bit *too* gentle, if you know what I'm saying? Maybe a lower point requirement to reach level 2, or a third puyobun color available from the start, would make the first minute or so more engaging.
In relation to difficulty and first level being too easy, I agree. Made it so during the jam people get the idea about combos. But pace should be a bit faster on those first levels. Maybe go to level2 as soon as you make your first match or something.
Thank you all for playing!
Unfortunatelly ny maximym seems to be score of 90
Overall really good! Especially for a compo game, daaamn y'all guys there are super cool
Good job!