Traction Bugs
You are a colony of ants that wants to go racing, so they all got Formula 1 cars and created a racetrack. Don't let them crash!
Use arrow keys to drive.
If the game (traction_bugs) is running slowly, or not at all you can try potato100 first to see if that helps, and finally potato50 for not quite the same experiences. If possible use traction_bugs.exe instead of the potato PC helpers.
How to play
Use arrow keys to drive.
Known Performance Issues
If the game (traction_bugs) is running slowly, or not at all you can try potato100 first to see if that helps, and finally potato50 for not quite the same experiences. If possible use traction_bugs.exe instead of the potato PC helpers.



Comments26
The only minor issue I see is that the "health" bar is on the top of the screen, and it hides the incoming road.
I normally don't like racing games that much, but controlling a swarm of bugs is something else :)
good job!!
Now, I'm not surprised it's a racing game, but I'd never expected to pilot hundreds of ant-driven cars all at once :) It was fun to try to aim for a flawless run as fast as possible, I just wish there was something tracking the best times (and whether they were flawless). Also, it was cool that the credits were a track on itself.
Controls feel a bit weird, but I can't quite nail down why, and it doesn't run as well as i'd like, but fun entry regardless !
If I have one point that throws me off is the "invisible swarm queen" which is controlled by the player and that the other bugs try to go to. Perhaps having a visible "main character" or dynamically adjusting it (because I managed to get ahead of my bugs and then it's hard to control) could potentially improve this, but I also get the point of not having it.
I really enjoyed playing this and it's a very solid entry. Well done!
Game felt polished. Music set the mood for racing :)
Had some fun trying to complete the courses with as few as possible bugs surviving, :laughing:. It's just too much fun watching them slam into walls.
(I also tried the potatoes)
The audio feedback was good, when I lost my little cars.
It happened to me, that I lost some cars when I already reached the finish line and I couldn't do anything about that. I would suggest to change that.
The controls felt alright and the difficulty was nicely implemented. It got harder, but not unfair. The visuals were clear and I like that you put the "credit screen" as an additional track into the game. :)
(Sorry, it's in french)
I would try changing some of these values vs whatever is setup by default, the ao/bloom are somewhat new and suspect in my engine.
```"show_ao":false,
"show_bloom":false,
"show_particles":false,
"show_reflections":false,
"show_shadows":true,
"single_pass_shadows":true,
"super_sampling":0,
```
Thanks for digging and trying, I appreciate the help.