Bloody Heart

co-authored: @gardenovena
Overall★★★★★★★★★★4.70
Fun★★★★★★★★★★4.60
Innovation★★★★★★★★★★4.60
Theme★★★★★★★★★★4.20
Graphics★★★★★★★★★★4.40
Audio★★★★★★★★★★4.10
Humor★★★★★★★★★★3.60
Mood★★★★★★★★★★4.40
Made in 72 hours for Ludum Dare 57!

Descend into madness. Bloody Heart is a game about rage, revenge, and the occult horrors from beyond our world.

Take control of cards to hack-and-slash through waves of enemies. Find chests that contain better gear, combat powerful figureheads in the occult world, avoid the rats, and most importantly: finish what you started a long time ago.

Game made by myself, Celtican, with a guest appearance from Gardenovena, who made the capsule art!

Tools used

- Unity 6
- JetBrains Rider
- Krita
- Ableton Live 12 Suite
- Google Fonts

Changes made during the submission hour


- Fixed The Seer dealing no damage.
- Fixed the quest item not fitting into the slot.
- Fixed sliders in-game not looking like the sliders in the main menu.
- Fixed the tooltip still being visible after consuming a potion.
- Fixed the evil villain speech appearing instantly.
- Fixed a typo in the final boss's text.
- Fixed rats eating the quest item.

Known bugs


- The Seer is incorrectly titled The Silent in the card, but correctly titled The Seer in the tooltip.
- If you take lots of damage quickly, your hearts may animate incorrectly.
- Moving cards is framerate dependent. If you're on a slower computer, dragging cards will be slower. Sorry :(

Comments6

xoudz
xoudz8 Apr 2025, 15:48
i like art and vibe
Aveezavr
Aveezavr8 Apr 2025, 18:48
I love roguelikes with choices — this one has a cool combat mechanic and a fun way to juggle cards. Awesome project
toreskovic9 Apr 2025, 00:59
Pretty great and polished. As a sucker for roguelikes with a twist, I'd say this definitely deserves a full release!
ScoobySnacks
ScoobySnacks13 Apr 2025, 08:11
very unique twist on a card battler. Very good use of inventory and items mechanic.
Celtican
Celticanauthor16 Apr 2025, 14:49
@xoudz Thanks! Definitely the edgiest game I've made. My partner recommended I lean into an occult theme to make the game distinguished, but I ended up fusing Cultist Simulator with Doom in this case.

@aveezavr Thank you! I was hoping to add more to the combat, but, y'know, time and all. As much as I love cards for their simplicity and readability (and, gosh, the amount of things you can do with them), they take a while to implement.

@toreskovic Maybe after I finish releasing my current roguelike with a twist haha—thanks! For polish, I went with my go-to tool PrimeTween for easy procedural animations, and my newly-acquired Text Animator for the text stuff.

@scoobysnacks Thank ye! The original idea was Cultist Simulator/Stacklands themed as a dungeon crawler, but early on I thought of this mechanic of dragging weapons around, and it felt very visceral and violent. So I made it!
Celtican
Celticanauthor27 Apr 2025, 18:29
Holy shit I got 4.7 stars in overall. If I actually rated more games I might've won

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