Finished! Nice litle game; once I figured out the patterns of enemies, it was fast :) Although I found the most useful the first emotion and used it all over. Btw, I can appreciate little details like animated background and limite color palette! :)
Very moody! The smear effect for the transitions worked really well.
I didn't get a ton of use out of the extra powers, since the movement pattern of the enemies made Grief almost always the best option. However I did make a couple cool shots with Loss, and unlocking Hope was pretty cool thematically as a protective ability.
After figuring out how to abuse the enemy movement near the end, it became a little easy to win by just walking into a corner until the enemy movement lined up with your position. Perhaps adding a movement counter or a timer would have made the latter levels more challenging.
@andrewkennedy I originally planned on more monsters that would move diagonally and/or shoot. Hopefully, this would stop the player from approaching them straight on, but this weird thing happened where time kept moving forward and the deadline did not :)
Cool puzzle game with a dark, simple yet beautiful style. During level transitions, the dimming screen was misaligned and didn’t cover the entire area, but that’s minor. Great job!
Moodwise is spot on, the music is repetitive but helps with the ambience and sense of dread. Like some commenters pointed Grief is kinda overpower and could be abused too easily, never needed the other powers. Maybe you can add puzzle like element like pushing rocks in certain ways with the emotions. In general I really liked it and the art was great.
Wow, I 've just finished playing and I like it. The idea is simple but overall mood, combination of graphics and music feels really nice. It somehow feels similar to Helltaker and I'm really impressed how consistent it is especially for a game created in a compo. TBH I came here because @bangkerpow left a comment on our game :D but now I feel like our game just doesn’t feel nearly as good as this one. :) The only thing I 'd want to change here is maybe difficulty of the last levels. For me it feels a bit easy after previous.Maybe because I just used to game mechanics :)
I was worried I wouldn't remember what the various powers did, but then I really only ended up using Grief (although Hope is useful if you mess up and end up surrounded!)
It does feel a bit repetitive after a while with basically only one power being needed, and once I got the hang of it it was probably a bit too easy, but those are nothing some level design sessions can't fix, and for a jam it's better to be too easy than too hard :)
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I didn't get a ton of use out of the extra powers, since the movement pattern of the enemies made Grief almost always the best option. However I did make a couple cool shots with Loss, and unlocking Hope was pretty cool thematically as a protective ability.
After figuring out how to abuse the enemy movement near the end, it became a little easy to win by just walking into a corner until the enemy movement lined up with your position. Perhaps adding a movement counter or a timer would have made the latter levels more challenging.
Overall, great work!
Like some commenters pointed Grief is kinda overpower and could be abused too easily, never needed the other powers.
Maybe you can add puzzle like element like pushing rocks in certain ways with the emotions.
In general I really liked it and the art was great.
The only thing I 'd want to change here is maybe difficulty of the last levels. For me it feels a bit easy after previous.Maybe because I just used to game mechanics :)
I was worried I wouldn't remember what the various powers did, but then I really only ended up using Grief (although Hope is useful if you mess up and end up surrounded!)
It does feel a bit repetitive after a while with basically only one power being needed, and once I got the hang of it it was probably a bit too easy, but those are nothing some level design sessions can't fix, and for a jam it's better to be too easy than too hard :)
For me Grief was the easier power to use, so i keep it all the way to the end haha