Welcome to D.E.P.T.H. Door Evaluation Protocols & Testing Hub
Congratulations on your new assignment. At D.E.P.T.H., we tackle the game industry's most persistent and misunderstood challenge: DOORS.
Your role is simple — yet critical: Test every door. Identify every flaw. File precise bug reports. Only once every door has passed inspection may you return home.
Good luck. And have a productive workday.
Our team: - Sylf: Idea, game design, prototyping and testing - Evoenn: All the art, textures, models, concepts and general vibe - Kabbi: Coding
Huge thanks to: - Kenney for his awesome game asset pack (we took the door) - OpenGameArt for non-bullshit asset site (we took some door sounds) - Anthelmed guy for his great code snippet for world-space UI support - Tldraw for great and free collaborative whiteboard
XD I love it! The depths of door testing haha. I was surprised by that door that just BSOD'd XD I think text is a bit hard to read sometimes though, would help to have an option to bring it to an on-screen gui or such when trying to choose the options.
This was a really fun slapstick humor game! While it didn't adhere to the theme of the jam, I was impressed by the innovative mechanics you put together. My one major annoyance was that the three dropdowns on the test report screen felt a bit clunky to me. A single dropdown with all the options would have felt more intuitive to me. Nice work!
First off, I hate you for that one door. You know which one I'm talking about, and so does MS customer support. Second, it was a really cool idea and a lot of fun to play through. I, for one, loved being mr. mustache-capsule and never want to be anyone else ever again.
I really cool concept for a game. I can tell you might have been hoping for a different theme but a funny game nonetheless. I think some extra sounds for footsteps or interacting with the panels would have gone a long way. Ultimately a fun game, good Job!
That was really unexpected and pleasant! :) It actually reminded me of the garage from Pacific Drive. At first, I didn’t quite get how it connected to the jam theme — depth — but then it clicked!
Good job very funny game. Also very creative to just make a capsule for the player, cause it works with the game and saved the team from doing a whole lot of art.
Nice game, and an interesting take on the theme! Definitely had a few laughs from this. I did find the menus a bit hard to read because of the resolution and the camera would sometimes make the top option be off screen.
Lol, *worked* in the game after coming back from real work and I have to say, the feeling's mutual lol. Great idea, even better execution., please just don't send those bugs to me, I've my hands full 😆
As former QA, I loved this and it brought me right back to the days of testing haha. Some of the bugs that occurred with the doors had me laughing out loud. Excellent entry!
I think text is a bit hard to read sometimes though, would help to have an option to bring it to an on-screen gui or such when trying to choose the options.