D.R.I.L.L .inc
In a dying Earth, D.R.I.L.L. Inc sends citizens in worn pods to mine distant planets for dwindling resources. Returnees earn food and status; the rest vanish without a word. They call it duty—most know it's a desperate gamble.
Controls:
Turn left - ←
Turn right - →
Turbo turn - Shift
Goal: Increase your score by drilling your way
to more fuel and valuables, which grant you
gold to enhance your future mining sessions.
Collectibles:
Oil - grants extra fuel
Ore - grants money
Bomb - deals damage
Controls:
Turn left - ←
Turn right - →
Turbo turn - Shift
Goal: Increase your score by drilling your way
to more fuel and valuables, which grant you
gold to enhance your future mining sessions.
Collectibles:
Oil - grants extra fuel
Ore - grants money
Bomb - deals damage
Tools: Godot

Comments13
I really like the idea of the game and it has a lot of potential to upgrade the nice core-loop.
I would have loved to have the possibility to invert the controls, because it somehow felt off for me (but thats not part of my rating, cause thats a personal preference). Also the audio loop could have been a little bit longer, because you could hear the cut at the end of the loop.
I liked the different chunks of gems and and the different terrain, so your game kept me entertained!
Good job!
Also regarding oil - I understand why it's here but I don't really liked it, it felt more like a way to make the game longer and require stops between attempts instead of a real mechanic e.g. there were some cases where an oil can did not spawn so even though I played well I still lost, which I think defeats the purpose of these type of rougelikes.
Having said that, It's really understandable that balance is not the first priority in a game Jam and it's still a really nice game! Good job!