Darkest Depths
Since the Exchange, the surface is inhospitable. Underwater, you're safe from the fallout.
You know of an underwater base a thousand leagues away -- with your current engine, about 30 days, give or take.
You don't have much gas. Run out, and you're dead in the water. Collect the resources you need and add buildings to your sub, and you just might survive the journey.
You know of an underwater base a thousand leagues away -- with your current engine, about 30 days, give or take.
You don't have much gas. Run out, and you're dead in the water. Collect the resources you need and add buildings to your sub, and you just might survive the journey.
Genres: simulation
Tools: Unity



Comments14
didn't reach the end but I'll try again later :>>
The encounters were a tough design call; I tried to make most of them a bit of a mix (you take damage, but get some food or something), but in practice...yeah I skip them too. I think maybe a choice system could help, where the encounters either let you pick something, or maybe impacts the game in a more neutral long-term way (like, raise the probability of both food and monsters).