Deep Sleeve

Deep Sleeve

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.15
fun: 2.92
innovation: 3.68
theme: 3.23
graphics: 3.45
audio: 2.95
humor: 3.58
mood: 3.33
> _Welcome, carbon-based lifeform! Ready to be evaluated?_

In "__Deep Sleeve__", you play as someone who has just been abducted by a pair of aliens and taken to __deep__ space.
Their objective? Evaluate your species' intelligence, through you.
Their method? A card game.
There's no way you can win. Not unless you cheat. Luckily, the aliens are easily distracted, and your sleeves are __deep__...

Rules


The goal of the game is to survive a round. A game lasts until someone loses all their "HP", which are the little tokens on the table before you. You begin with 20 tokens.

Rounds are a fight between two cards. Players play one after another, selecting a card amongst those in their hand. You win a round by playing a lower card than what your opponent plays. The winner will play first in the next round.

Losing a round makes you lose tokens equal to the difference between the two cards that were played (the one you played, and the one your opponent played.)

There are seven kinds of cards in the deck : -2, 0, 1, 2, 3, 4 and 5.

1 through 5 are self-explanatory, but -2 (two diagonals) and the 0 (diamond) have special rules.
Playing a 0 allows you to "lose" a round but not take any damage (unless your opponent plays a -2).
The -2 card is the only card that can inflict damage through a 0 card, and will win against every card except the 5, which makes you lose 5 points.

_"Kiwi Soda" font by jeti (fontenddev.com)_

A game by the Ludum Darons team :crown:

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