DeepJamGameCan'tThinkOfAName

DeepJamGameCan'tThinkOfAName

This game is from ldjam.com, which is currently unavailable.
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CONTROLS:

ARROW KEYS: MOVE

Z: JUMP/CONFIRM

X: ATTACK/CANCEL

C: CROUCH/SLIDE (WHILE RUNNING)

A: PREVIOUS WEAPON

S: NEXT WEAPON

well, it's not much, and it doesn't really fit the theme, but this is my first time doing a game jam ever, and besides reusing some old sound effects I made and paraphrasing some of my old code from other projects, everything I made (so basically just the code and music...) was from scratch, so I'm proud enough of that.

you can kind of "bullet jump" by starting a slide and then immediately jumping, I even made that boost your momentum a little bit. as you can imagine I spent most of my "development time" just playing around with that. if I end up expanding on this that's something I'd like to focus on really building the game around. you also jump much higher if you're crouching/crouch-walking when you jump.

i wanted to add basic enemy behavior and player death, but vertigo had other plans for me this weekend. honestly, I want to add a lot more to this, I might just keep working on it. but as far as I got done during the jam, this is it. hopefully next time I can make something a bit more concrete and "actually a game"-ish but I'm not unhappy with this.

sprites come from:

2D Pixel Art Character Template Asset Pack by ZeggyGames (itch.io)

Blocks by etqws3 (OpenGameArt)

Metroid like by Chipmunk (OpenGameArt)

Space War Man by Emcee Flesher (OpenGameArt)

music was made in:

WaveTracker

music by me, sound effects by me, code by me
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