DeepJamGameCan'tThinkOfAName
CONTROLS:
ARROW KEYS: MOVE
Z: JUMP/CONFIRM
X: ATTACK/CANCEL
C: CROUCH/SLIDE (WHILE RUNNING)
A: PREVIOUS WEAPON
S: NEXT WEAPON
well, it's not much, and it doesn't really fit the theme, but this is my first time doing a game jam ever, and besides reusing some old sound effects I made and paraphrasing some of my old code from other projects, everything I made (so basically just the code and music...) was from scratch, so I'm proud enough of that.
you can kind of "bullet jump" by starting a slide and then immediately jumping, I even made that boost your momentum a little bit. as you can imagine I spent most of my "development time" just playing around with that. if I end up expanding on this that's something I'd like to focus on really building the game around. you also jump much higher if you're crouching/crouch-walking when you jump.
i wanted to add basic enemy behavior and player death, but vertigo had other plans for me this weekend. honestly, I want to add a lot more to this, I might just keep working on it. but as far as I got done during the jam, this is it. hopefully next time I can make something a bit more concrete and "actually a game"-ish but I'm not unhappy with this.
sprites come from:
2D Pixel Art Character Template Asset Pack by ZeggyGames (itch.io)
Blocks by etqws3 (OpenGameArt)
Metroid like by Chipmunk (OpenGameArt)
Space War Man by Emcee Flesher (OpenGameArt)
music was made in:
WaveTracker
music by me, sound effects by me, code by me
ARROW KEYS: MOVE
Z: JUMP/CONFIRM
X: ATTACK/CANCEL
C: CROUCH/SLIDE (WHILE RUNNING)
A: PREVIOUS WEAPON
S: NEXT WEAPON
well, it's not much, and it doesn't really fit the theme, but this is my first time doing a game jam ever, and besides reusing some old sound effects I made and paraphrasing some of my old code from other projects, everything I made (so basically just the code and music...) was from scratch, so I'm proud enough of that.
you can kind of "bullet jump" by starting a slide and then immediately jumping, I even made that boost your momentum a little bit. as you can imagine I spent most of my "development time" just playing around with that. if I end up expanding on this that's something I'd like to focus on really building the game around. you also jump much higher if you're crouching/crouch-walking when you jump.
i wanted to add basic enemy behavior and player death, but vertigo had other plans for me this weekend. honestly, I want to add a lot more to this, I might just keep working on it. but as far as I got done during the jam, this is it. hopefully next time I can make something a bit more concrete and "actually a game"-ish but I'm not unhappy with this.
sprites come from:
2D Pixel Art Character Template Asset Pack by ZeggyGames (itch.io)
Blocks by etqws3 (OpenGameArt)
Metroid like by Chipmunk (OpenGameArt)
Space War Man by Emcee Flesher (OpenGameArt)
music was made in:
WaveTracker
music by me, sound effects by me, code by me