
Depth Explorer
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
I’d like to present to you my game, created in the Godot engine for Ludum Dare 57. The game is called Depth Explorer and it’s a 2D pixel art platformer where you explore an underwater world in search of parts to repair a water scooter.
Although I wouldn’t say I learned a ton during development, I think the game turned out decent. I originally planned for it to be much more complex, with features like a procedurally generated world, an inventory system, and a more advanced crafting system.
There are also some aspects that definitely need improvement, like the shark AI and some of the animations. While I didn’t gain a lot of new knowledge, working on this game made me realize how messy some parts of my code are. Thanks to this project, I understood that I need to slow down when making games and start using design patterns to keep my code more organized.
If you have trouble beating the game, feel free to comment and I’ll try to give you some tips!
Although I wouldn’t say I learned a ton during development, I think the game turned out decent. I originally planned for it to be much more complex, with features like a procedurally generated world, an inventory system, and a more advanced crafting system.
There are also some aspects that definitely need improvement, like the shark AI and some of the animations. While I didn’t gain a lot of new knowledge, working on this game made me realize how messy some parts of my code are. Thanks to this project, I understood that I need to slow down when making games and start using design patterns to keep my code more organized.
If you have trouble beating the game, feel free to comment and I’ll try to give you some tips!