Drowning Simulator

Drowning Simulator

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.71
fun: 2.57
innovation: 2.70
theme: 3.07
graphics: 2.25
audio: 1.75
humor: 2.59
mood: 2.52

Introduction


After years, I finally tried to make a game on Unity by myself. It is a tough challenge, but I finally got to the point where I am ready to dive in (lol).

Unfortunately, the process of development was not moving as well as I wanted it to be. My health recently has not been allowing me to invest a lot of time in a row as I used to do on previous jams.
At the end of the time constraint of 48 hours, I was able to work around 12 hours, and as it was a learning process at the same, the result was like meh.
The link on the Unity project on that stage is available, of course.

I want to tell the story of my learning process in a post, and I will add a link to it here soon.

I was disappointed by my state and the result, but I felt inspired and believed that I could definitely do more.
So I decided to make a broader version, which will be done in 20 hours of work, which is a bare minimum that I was able to invest in the 48 hours of jam before.
The link to this version is also finally available.

It is still far less than I wanted to do. Actually, it is more code than a game. :D
But you can imagine the possibilities! :D

Despite the jam has ended, I still feel very optimistic, and I want to continue updating the project. Will see what it will get to!

:exclamation: The game code was written with a ChatPGT helping me HEAVILY. I am still not sure how fair it is.

Game

It is supposed to be an underwater hunt, but today, it is more like a clearly developed drowning with almost no actual hunt. :D

Controls:


W,A,S,D - Movement

Aim camera with mouse

Space - Jump

E - Interact
Found a bug?
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