
Drowning Simulator
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Introduction
After years, I finally tried to make a game on Unity by myself. It is a tough challenge, but I finally got to the point where I am ready to dive in (lol).
Unfortunately, the process of development was not moving as well as I wanted it to be. My health recently has not been allowing me to invest a lot of time in a row as I used to do on previous jams.
At the end of the time constraint of 48 hours, I was able to work around 12 hours, and as it was a learning process at the same, the result was like meh.
The link on the Unity project on that stage is available, of course.
I want to tell the story of my learning process in a post, and I will add a link to it here soon.
I was disappointed by my state and the result, but I felt inspired and believed that I could definitely do more.
So I decided to make a broader version, which will be done in 20 hours of work, which is a bare minimum that I was able to invest in the 48 hours of jam before.
The link to this version is also finally available.
It is still far less than I wanted to do. Actually, it is more code than a game. :D
But you can imagine the possibilities! :D
Despite the jam has ended, I still feel very optimistic, and I want to continue updating the project. Will see what it will get to!
:exclamation: The game code was written with a ChatPGT helping me HEAVILY. I am still not sure how fair it is.
Game
It is supposed to be an underwater hunt, but today, it is more like a clearly developed drowning with almost no actual hunt. :DControls:
W,A,S,D - Movement
Aim camera with mouse
Space - Jump
E - Interact