
Europan Expedition
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Explore the depths of sub-zero Europa.
With the discovery of what appears to be a liquid cave system in the frozen outer core, this mission to Jupiter's moon Europa hopes to learn what they can about the oceans within.
Controls
- Steer left and right with `A/D`,`J/L` or `Left/Right Arrows`.- Slow descent with `W`,`I` or `Up`.
- Toggle waystation deploy mode with `Space`. There's an audio cue for on/off.
- Then collide with a surface to deploy. The waystation will attach and your submersible can keep going.
Instructions
- Get as deep into the depths as you can in the days you have.
- Your energy depletes constantly in the cold. Info at the top left of the screen
- You will return to the launch point when it runs out.
- Max energy is 40, you start with max when you launch.
- Deploy a waystation to recharge energy. You get +20 when you deploy.
- Touch a waystation on your next run to recharge. You get +20 energy as well.
- Each run you can use a chain of waystations to descend deeper and deeper.
- You need 50 materials to construct a replacement waystation at the start of each descent.
- Materials info on the top right of the screen.
- Gathering a material resource gives you +10 materials.
- Takes about 15-20 mins on average for a full playthrough to the best ending.
- Use `M` to toggle the music.
Tools
- Godot 4.4- Aseprite
- Garageband
- Bfxr
- VSCode & iTerm for minor coding bits
- Figma & Trello for planning
- Chasm Palette - from LoSpec created by dysphoriaa
Mini-mortem
This is the first game I've built in Godot, my goal for the jam was to learn how to build a game with Godot and to make background music & sound effects (because I always drop them). Originally I was going to enter the Compo but I ofc bit off more than I could chew. I decided I'd like to add a little more than I could get done in the 48 hours, so it's a Jam entry but it's all built by myself, the game is much better for the extra time.I said to myself before the jam: "No level design! It always takes too long!" :laughing:
Hints and known issues
- Don't restart if you're getting close to the end of the 5 days. Stick it out.- There's no in-game restart, you have to refresh the page. Soz.
- The material resources are the little green diamonds scattered about.
- You can attach the waystation to the walls at the side if you need to.