Europan Expedition

Europan Expedition

This game is from ldjam.com, which is currently unavailable.
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overall: 3.83
fun: 3.42
innovation: 3.48
theme: 4.41
graphics: 4.26
audio: 4.07
humor: 2.55
mood: 3.95

Explore the depths of sub-zero Europa.


With the discovery of what appears to be a liquid cave system in the frozen outer core, this mission to Jupiter's moon Europa hopes to learn what they can about the oceans within.


Controls

- Steer left and right with `A/D`,`J/L` or `Left/Right Arrows`.
- Slow descent with `W`,`I` or `Up`.
- Toggle waystation deploy mode with `Space`. There's an audio cue for on/off.
- Then collide with a surface to deploy. The waystation will attach and your submersible can keep going.

Instructions


- Get as deep into the depths as you can in the days you have.
- Your energy depletes constantly in the cold. Info at the top left of the screen
- You will return to the launch point when it runs out.
- Max energy is 40, you start with max when you launch.
- Deploy a waystation to recharge energy. You get +20 when you deploy.
- Touch a waystation on your next run to recharge. You get +20 energy as well.
- Each run you can use a chain of waystations to descend deeper and deeper.
- You need 50 materials to construct a replacement waystation at the start of each descent.
- Materials info on the top right of the screen.
- Gathering a material resource gives you +10 materials.
- Takes about 15-20 mins on average for a full playthrough to the best ending.
- Use `M` to toggle the music.

Tools

- Godot 4.4
- Aseprite
- Garageband
- Bfxr
- VSCode & iTerm for minor coding bits
- Figma & Trello for planning
- Chasm Palette - from LoSpec created by dysphoriaa

Mini-mortem

This is the first game I've built in Godot, my goal for the jam was to learn how to build a game with Godot and to make background music & sound effects (because I always drop them). Originally I was going to enter the Compo but I ofc bit off more than I could chew. I decided I'd like to add a little more than I could get done in the 48 hours, so it's a Jam entry but it's all built by myself, the game is much better for the extra time.

I said to myself before the jam: "No level design! It always takes too long!" :laughing:

Hints and known issues

- Don't restart if you're getting close to the end of the 5 days. Stick it out.
- There's no in-game restart, you have to refresh the page. Soz.
- The material resources are the little green diamonds scattered about.
- You can attach the waystation to the walls at the side if you need to.
Found a bug?
Tell us on Discord