Home is where hell is
👿 One Hell of a Commute 👿
The Devil just clocked out of his shift on Earth and all he wants is to get home, kick back, and binge some demon soap operas.
There’s just one problem: the only way home is straight down… and some of these holes lead nowhere good.
Fall into the right pit, and you’re one step closer to the couch.
Pick the wrong one? Enjoy a nice trip through a cosmic portal — back to square one.
Fall, fail, and fall again — it’s hellishly fun.
Use arrow keys or wasd to move the character.
Developed by:
Julio: @juliocezar
Marce: @marce
Anderson: @anderson-job-loeffler
The Devil just clocked out of his shift on Earth and all he wants is to get home, kick back, and binge some demon soap operas.
There’s just one problem: the only way home is straight down… and some of these holes lead nowhere good.
Fall into the right pit, and you’re one step closer to the couch.
Pick the wrong one? Enjoy a nice trip through a cosmic portal — back to square one.
Fall, fail, and fall again — it’s hellishly fun.
Use arrow keys or wasd to move the character.
Developed by:
Julio: @juliocezar
Marce: @marce
Anderson: @anderson-job-loeffler



Comments68
Awesome looking pixel art and lovely color palette. Solid platforming controls too (even though I'd usually want a separate jump button but I could use arrows and W as a pseudo jump). Couldn't even break out of the last wrong hole dead end by glitching/clipping to a wall no matter how I tried. 😅
Cool music too! Sound effects would have also been nice but I guess the biggest thing missing here was at least a bit more content.
Oh well, I guess game is a good one if it leaves you wanting some more content. Kinda funny that the preview gif on the page is like 50% of the whole game.
Good job! 👍
We're really happy you enjoyed it! We aimed to find the right mood on both the art and the music and I guess it turned out fine (haha). I did feel like the devil pixel art turned out a bit jagged, though.
@prunus-padis, haha, yep, it’s with the devil you are dealing with. The game was pretty short, unfortunately :( Since it was @marce and @juliocezar’s first jam, we tried to keep the scope small, but I think we could have expanded it a bit more toward the end. Thanks so much for the feedback – we're glad you liked it!
@antti-haavikko, thanks a lot for your feedback! You’re absolutely right – the gif does give away half of the game, haha. We're glad you liked the music and the style; we chose a restricted pallete because we thought it would be easier. We used garageband on the phone to make the music, it comes with a lot of fine sounds.
Thanks everyone for playing! 😈
Note: The game is too short, but is the first time when me and @marce do this!
See u soon friends!
I know there's not a lot to the game at the moment, but what's there is pristine. Again, the swagger in the walk, the colors, the entire city on the surface. This is the prettiest sewer level in history!
I'm not sure I like the idea of going back to the beginning if I choose the wrong path when there's not much indication of what the right path is, but this could maybe work if the levels are short.
So thanks for the compliments about the game "aesthetic" @jormundly, @carolineli , @zjuwindking, @drgrognak, @allie-vera, @nyxkn, @magnesiumninja, @mavvy, @matthew545 we can't be more happy!
About the short game design is the first time when me and @marce think in a gameplay, so we try not overblow @anderson-job-loeffler mind hahaha, calling him every time when we need a help, even this though a few hundred times hahaha, as @anderson-job-loeffler said before we assume "W" as a default button to jump, I don't know why, I will think more in it at the next time!
@matthew545 Thank you for the feedback about the path, I really appreciate it and makes me think more about the gameplay, about the animations @anderson-job-loeffler and @Marce are really good artists.
@mavvy Wow, I believe you made a better description for the game then us! I'm glad to read, we put much from our efforts on the game "vibe".
@carolineli I hope make a major content in the future! Thanks for your feedback again.
@allie-vera Another point of view is important for our lives, it makes us reflect better hahahaha!
@nyxkn Hello friend! Thanks again!
@xpoho, @nevercontent, thanks so much! We're happy to hear you enjoyed it!
I can't be more excited for the future jams!!!
It's kinda sad because the aesthetic looks cool.
@klinsmannhengles Obrigado pelo comentário!!! Foi a primeira jam minha e da @marce, então o foco era entregar um projeto que julgamos "redondo" hahaha, novamente parabéns pelo excelente trabalho de todos vocês no Kika!
@dzejpi hahaha thank u buddy! You are right, remote work is better! I'm glad that you like the game!
That made me a bit confused too.
I had to reload the page to try again and fail some. It would have been nice with a try again button once getting to the win screen.
After failing on purpose one time I then actually failed 5-10 more times before reaching the goal again. And that play-experience was much better than accidentally completing the game on speed run time. So perhaps the game could have been a little longer to lower the risk of accidentally completing it on first go.
Other than that, I think it did what it set out to do very well. Good entry. (I was recording myself playing but I'm an OBS noob and accidentally recorded the wrong window so unfortunately no video of me playing)
During our internal tests, we saw a bunch of players picking the right path super fast! 😄
Next time, We are planning to add a lot more content!
Once again, thanks for the kind words and support!
Hello everyone, thanks for all the kind words, we are glad, your feedback and enthusiasm means a lot to us!!!!
It's the first time for me and @marce building a game, so our main goal was just to avoid blowing @anderson-job-loeffler 's mind hahaha.
Didn't like it: there is little content.
@kurakurture – I totally agree with you. We could’ve improved the level design. Since it was the first jam for both @marce and @juliocezar, our main goal was just to finish the game, no matter how it turned out haha. Game design is definitely something we’ll focus on more next time. Thanks again for the thoughtful feedback – we’re really happy you enjoyed the graphics and music!
De dica, colocar a lista de comandos na descrição, vi que mais gente demorou achar o pulo heheheh
Parabéns!!!
One change I think would work to the benefit of the player would be to reposition the camera to show a bit more space below the character, so that it's not all just a full-blind guessing game, but a little bit of level assessment too!
A jogabilidade de você ter que ir "aprendendo" o caminho é controversa porque realmente deixa muito na mão da sorte e pode ser meio frustrante, mas achei apropriado pro tema de inferno hehe Acho que dava pra ser trabalhada em um nível maior, talvez se fosse um labirinto bem complexo, mas tivesse uma forma de o jogador "marcar" os caminhos que ele já errou pra não errar de novo, acho que seria bem satisfatório. Da forma como está, realmente dá aquele gostinho de quero mais.
Mas de qualquer forma, parabéns por saberem manter o escopo pequeno, isso é algo que eu demorei muuuuitas jams pra começar a aprender haha