Pretty fun once you get the hang of it C: I really enjoyed the food blurbs and how the food gave you different effects when driving. I'd love a setting to turn the camera rotation off.
Funny concept! I did struggle abit with the arrow, kept going to the wrong houses without knowing the distance to the next point. I liked the environment and I think driving and jumping mechanic was pretty radical! Good job :D
The driving mechanics felt really good and I think visually it looks awesome, the motor sound started to drive me a little crazy after a while though but maybe my volume was just too high. Music was really good, overall a really solid game and a funny concept!
Great game, but there are frequent lags, and I think you can add a sign to the restaurant on the way back (I suffer from topographic cretinism :D ). Great humor, if you add characters with whom you can have conversations about the devil's life, it would be great) Also, the sounds of the bike are really devilish) in my country they are called mopeds and they often fly overhead.
The concept of this game is awesome! With a little bit of polish, this could be REALLY great.
The physics-based driving is awesome! The setting and mood are perfect! The music is spot on.
I had some challenges playing the WebGL version. The performance was a little spotty. I think the game would likely run smoothly if I had a downloadable version. The performance being a little choppy meant it felt like I died unfairly a few times when I pressed jump and it seemed that the game lagged.
I also struggled a little bit with figuring out the map. The GPS arrow would point directly at the delivery locations, instead of providing more intelligent routing. If I naively try to follow the arrow, sometimes I get routed to somewhere I would have to backtrack significantly.
I love this game, and would be super excited to play a non-WebGL version for a smoother experience.
I'll see if i can cook up a linux and windows downloadable version tomorrow. I noticed the performance on the webGL was a bit spotty too. Thanks for al the valueble comments and feedback guys, really really appreciated and taken to heart.
My computer could not really handle the graphics (I've got a potato pc), but I could play enough to get the general vibe and gameplay. It's a classic go from point A to point B game, like in some GTA missions or in crazy taxi. I think it is impressive what you made in a weekend. A whole 3D world with collisions and navigation-arrows. The music made me feel very manly, like I think my beard grew a little bit while playing. The controls felt a bit stiff though
Had major crazy taxi flashbacks!! This was so hard to drive, and it kept lagging, but I really appreciated the vibe, and the music made me think I was in some kinda Applebees commercial for meat, or something. Very good silliness.
Haha, this game got me frustrated sometimes :D Especially this runback from screen below, I died countless times on it :D But I finally managed to do all 7 deliveries. I love the concept - these horrific deliveries are very funny, my favourite are the screaming one and the tentacles :D The game actually kept me playing until I mastered the map and controls - this speed + jump stunt needed a few tries from me until I felt confident about this. Overall - I like this, it is really impressive to make this kind of physics in a jam. Congrats!
Fun concept! I like the idea of doing deliveries in such a hostile environment. Giving the different food items their own wacky side effects was a nice touch too. Had a little trouble navigating some of the routes at first, but got easier once I realized there was a jump button. Resetting back to the first delivery on death was maybe a bit punishing, could've just been to the beginning of the current delivery or something. Still managed to beat it and had a pretty good time. Nice work!
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The physics-based driving is awesome! The setting and mood are perfect! The music is spot on.
I had some challenges playing the WebGL version. The performance was a little spotty. I think the game would likely run smoothly if I had a downloadable version. The performance being a little choppy meant it felt like I died unfairly a few times when I pressed jump and it seemed that the game lagged.
I also struggled a little bit with figuring out the map. The GPS arrow would point directly at the delivery locations, instead of providing more intelligent routing. If I naively try to follow the arrow, sometimes I get routed to somewhere I would have to backtrack significantly.
I love this game, and would be super excited to play a non-WebGL version for a smoother experience.
Also the game is kinda hot ;)
The environment mood was strong~
I really appreciate the lava setting and the driving feels cool.
Not bad not bad at all : )))