
Lockpicks-11
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*You've been thrown into the depths of a heist.*
Help our thief prove they're not out of their *depth* when it comes to lockpicking their way to freedom. To what length will our burglar go to nab a precious prize from the *depths* of the treasure vaults? How many doors *deep* did they land themselves this time? Did our pilferer even consider the *depth* of trouble they'd be in if caught in the act? All qualms aside, I guess they're *knee-deep* in it now!
Puzzle your way through the collection of lockpicking minigames that stand between you and a heist well done.
TOOLS USED:
- Unity
- abused DOTween for those animations/intro sequence
- Zoom H5 for recording SFX
- Cubase for editing SFX audio and music/composing
- Native Instruments Complete for instrument samples
- Photoshop for art/animations
CHANGELOG:
- fixed null-ref issue in doors scene causing game to crash (see, this is what happens when the art-person is assigned programming tasks), not that we got the doors display working regardless xD
- forgot to switch off testing shortcuts (this affected door spawns, animation times, scene skipping etc.) in the previous build, everything is enabled as intended now
- fixed nasty bug loading the previous doors' timer instead of the chosen one
- 2 captcha puzzles had the wrong answer key, making them impossible to solve -- updated those to be correct
Help our thief prove they're not out of their *depth* when it comes to lockpicking their way to freedom. To what length will our burglar go to nab a precious prize from the *depths* of the treasure vaults? How many doors *deep* did they land themselves this time? Did our pilferer even consider the *depth* of trouble they'd be in if caught in the act? All qualms aside, I guess they're *knee-deep* in it now!
Puzzle your way through the collection of lockpicking minigames that stand between you and a heist well done.
TOOLS USED:
- Unity
- abused DOTween for those animations/intro sequence
- Zoom H5 for recording SFX
- Cubase for editing SFX audio and music/composing
- Native Instruments Complete for instrument samples
- Photoshop for art/animations
CHANGELOG:
- fixed null-ref issue in doors scene causing game to crash (see, this is what happens when the art-person is assigned programming tasks), not that we got the doors display working regardless xD
- forgot to switch off testing shortcuts (this affected door spawns, animation times, scene skipping etc.) in the previous build, everything is enabled as intended now
- fixed nasty bug loading the previous doors' timer instead of the chosen one
- 2 captcha puzzles had the wrong answer key, making them impossible to solve -- updated those to be correct