Seed from Depths

by zamizmi
Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.38
Audio★★★★★★★★★★2.38
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.62
An adventure game where you try to reach safer lands.
WASD + space for movement. E for interacting, and mouse for cannon.
Genres: adventure
Tools: Unity

Comments13

yohadams7 Apr 2025, 08:37
Crashes out my browser when tried to run on itch
dstoc
dstoc7 Apr 2025, 11:53
Took me a long time to figure out what to do with the cannon :stuck_out_tongue:
Zamizmiauthor7 Apr 2025, 12:31
@dstoc thank you for the feedback, thi sis valuable! I played the cannon part sooooo many times I felt it to be too clear what to do... Maybe I replace the first lever with a cannon + target, so it is more clear what to do?

Thank you for checking my game :)
Zamizmiauthor7 Apr 2025, 12:32
@yohadams sorry to hear this! What browser you are running and at what point it crashes? These infos might help me to pinpoint the issue :)
argensis7 Apr 2025, 13:51
There's some weirdness with mouse sensitivity in your web export - if I don't full screen it during the loading bar, I can't look down while in the game, and the cannon is moving painfully slow.
LDJam user 07 Apr 2025, 14:14
I like the starting, it gives some good taste of narrative, and the level fits the theme very well - getting deeper and deeper - depths.

However, I think more work might be required for the game to meet the metric of fun and innovation.
Zamizmiauthor8 Apr 2025, 08:38
@argensis thank you for the feedback! I definitely had hard time with the exports changes for input speeds; in the Unity editor the mouse was good, but in the web export it was lightning fast. Then I reduced the sensitivity, and the web export felt good, but now the editor was super slow :'D

Cannon is slow by design, but maybe I should take another look at it.
Zamizmiauthor11 Apr 2025, 16:57
@yohadams after a very long debug session I was able to find out what was wrong; for some reason Unitys web export on higher quality caused a build, which does not work on some PCs.

I was able to fix this crashing issue, so now it should be in playable state :)
Thank you for letting me know!
GwendalG11 Apr 2025, 18:31
Interesting concept, it is a shame the game is so short so we can't see a bit more (the only part where the player truly plays atm is with the canoon, which is not much). The 3D animations are quite good. I found the lack of music disturbing and some sound effects not quite on point though. Considering you worked alone on this, you did a great job.
Velis6911 Apr 2025, 18:38
Some loud audio it starts but ok, I would add on top the task what to do sometimes it is not clear with a gun for example where to shoot. Check my game (and rate it) and you'll see what I'm talking about. You need more clues in your game.
MoD_Wiz11 Apr 2025, 18:40
It's very short, but enjoyable. The web version worked fine for me.
I do like the concept and the the revel in the end and the basic mechanic of changing water level is somewhat similar to my entry, actually.
Sound design i would rate us Hoo and Huh out of ten :-). I kind of was disappointed a little that cannons don't do sound like brrr or ptish.
Also some collisions on grey rocks were a little strange/junky on a web version.
gdman
gdman14 Apr 2025, 17:57
Neat entry. I'm curious what could lie in depths below this strange world. Levers ditching water gave Myst vibes. On first playthrough, it seems I cut corners and wasnt using left cannon at all.
Zamizmiauthor16 Apr 2025, 06:51
Thank you @gdman, I'm happy to hear the environment gave mystic vibes, that was my goal! Have to check what is up with the cannon :D

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