St.Amsel

by liquid
Overall★★★★★★★★★★3.43
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★2.63
Theme★★★★★★★★★★2.94
Graphics★★★★★★★★★★4.25
Audio★★★★★★★★★★3.41
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★3.84

:candle: St. Amsel


*St. Amsel* is an adventure set in a quiet alpine village preparing for its annual festival.
Talk to the townsfolk and unravel the mystery surrounding the Pfarrer (Pastor).

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:mountain: Goals


My goal for this jam was to create a narrative-driven game.
I originally planned to include puzzles and exploration, but due to time constraints, the focus is now entirely on dialogue and story.

---

:wrench: Tools & Software Used


- :church: Engine: Godot, Dialogue Manager by @nathanhoad
- :art: Graphics: Aseprite, GIMP
- :musical_score: Music: LMMS, Audacity
- :microphone: Sounds: Church bells and birds recorded this weekend in my village
- :evergreen_tree: Font: Pixellari by Zacchary Dempsey-Plante

---

Comments24

SYPIAC7 Apr 2025, 09:11
This kind of game is what LD is all about
gamescodedogs
gamescodedogs7 Apr 2025, 09:41
I have no idea why but looking at the preview image and the screenshots I want to play it immediately. Awesome work, please keep going :)
ImmortalFox
ImmortalFox7 Apr 2025, 10:28
Pixel art would never become old. Such simple and awesome style. In that game yes, not ideal, but. Probably just a bit improvement and it will be outstanding.
zjuWindKing
zjuWindKing8 Apr 2025, 07:25
excellent! I feel like 'star valley' now.Perhaps you should compress all the contents inside instead of putting them in one folder and compressing them again~
K1n8 Apr 2025, 07:34
Game feels relaxing, nice try
Unreference8 Apr 2025, 07:41
Looks good and has impressive narrative depth for the window. Some elements are a bit strange, like the jarring transition to "evening". I find it difficult to make anything really happen in narrative games on such a tight deadline, but the setup and payoff is definitely there. Nice work!
basekeet8 Apr 2025, 07:48
Very relaxing game. It was a pleasure to explore the world — I really enjoyed it!
no_firing
no_firing8 Apr 2025, 07:49
Very cool art style! 5/5!
But, I touch something strange with graphics
DzejPi
DzejPi8 Apr 2025, 17:51
Absolutely gorgeous artstyle you got there, it looks simply wonderful! Great writing and atmosphere as well. The only tiny thing I noticed was that you can click on the empty spaces in the dialog and it will highlight the space, but that's really nothing. I almost got stuck in shed, but managed to unstuck myself. Otherwise I had a lot of fun with this one. One of the most polished entries for sure, loved it!
threegoldeneggs
threegoldeneggs8 Apr 2025, 18:37
I was really excited to see a top down pixel art game! I'm really enjoying exploring the world and talking to the characters. I'm stuck in the evening, don't see any new dialog options to get to the next day and the shack is still locked, any pointers?
leorean
leorean9 Apr 2025, 05:23
Nice pixel art work!
LDJam user 385997
LDJam user 385997author9 Apr 2025, 08:37
Thanks everyone for the great feedback!

@unreference Yeah, I noticed during some last-minute playtesting that part could’ve used a bit more setup.

@no-firing That’s interesting. I don’t have much experience with Godot or HTML games, so if anyone knows what might be causing that, I’d love to hear it.

@threegoldeneggs You can interact with the door to your room inside the inn!
Volkolak
Volkolak9 Apr 2025, 13:55
I liked the attention to detail, animated flowers, plants and water. The dialogues are interesting, I would like to see more interactive interactions. Overall, it turned out cool!
TROGDOR 20X610 Apr 2025, 23:51
Is there an alternate ending? I definitely wanted to summon Cthulhu.

I like the overall aesthetic, and that's a lot of tile art to make in two days!

Some tiny improvements: Could highlight unread dialog in some fashion. Could also allow you to skip the text blurbs/dialog after some elapsed amount of time.
xpoho
xpoho11 Apr 2025, 14:18
.

Please, do something with resolution, pal. I have 1366*768 and it is unplayable =\ Zoom out in browser don't work too.
LDJam user 385997
LDJam user 385997author11 Apr 2025, 19:34
@trogdor-20x6 - There is only one ending. I had originally planned a more dramatic showdown at dawn with two or three different outcomes, but had to cut that due to time constraints (and didn’t have time for a cool awakening splash screen either).

@xpoho - Thanks for the heads-up! I’ve changed the resolution on Itch.io to something smaller. Let me know if it works for you, or if it still needs tweaking.
DeadByDeath
DeadByDeath12 Apr 2025, 05:38
Nice game, I played through itc.io and felt like the screen was too small, which led in the night to not be able to see most of the things on the screen! Anyway, very nice idea and story was very nice! Nice entry!
xpoho
xpoho12 Apr 2025, 09:21
Thank you, me friend! Now it is working! I played in your game and it was good! Little sad that it is unfinished, so can't wait for the next part!

Good game! ^_^
Euler Moises
Euler Moises13 Apr 2025, 03:42
Very well done game. I really love pixel art. I was curious to know what happens after the bell rings. Everything went dark and nothing happened. Was that really it?

Congratulations on the work.
silkworm_sweatshop
silkworm_sweatshop13 Apr 2025, 21:19
Really nice pixel art, the little area you built feels really polished! It's really hard of course to do a full narrative with the time constraints but I like what's there when it comes to the writing. It feels like it has some character and not so "stock". It builds up some intrigue as well so it could always be fleshed out with more time.
LDJam user 385997
LDJam user 385997author14 Apr 2025, 06:59
@euler-moises - In classic Horror fashion, the ending is open. The final lines are:
"But the sound follows you. In dreams. In the silence between.
The bell never rang. But something did."
Then, the screen fades to black. The game ends there.
atsh
atsh16 Apr 2025, 05:10
Wow, the art design is really top notch, probably the best I've seen from the all games I played. The animations, the sprites, the color pallete - it really brings this alpine village to life. I also really liked the music, and the dialog system was really fantastic. I was intrugied about the story, and it's a real nice interpatation of the depth theme - without really showing you what's down there, which can be effective (although it would be really cool to see your underwater pixel art)

The game just ends I think? after your ring the bell. I guess I can nitpick about this and a few other things - like the night being too dark, and maybe the dialogue gets a little repetitive. But mainly, I just wanted more of the story to unfold - I didn't mind there was no gameplay beyond dialog actually

Really impressive work, graphics and otherwise
quadtree
quadtree20 Apr 2025, 17:27
Really nice graphics, especially for the compo. If there's one thing I'd change, it'd be to make the night scenes a little less dark. Perhaps the character should have had a lantern or something? Either way, nice job!

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