Ludum Dare #59compo
Farwatch
:fire: Farwatch
Farwatch is a small RTS prototype, where you lead a force beyond the frontier to investigate.
:candle: Gameplay
Guide your units through hostile lands and do not stray from the light.
Farm resources and build an army.
Reclaim abandoned outposts, build up your forces, and hold your ground against what emerges from the dark.
:crossed_swords: Units & Threats
:shield: Knights hold the line
:bow_and_arrow: Bowmen strike from range
:candle: Beacons keep your army under command
Wolves stalk the edges.
Something worse follows the signal.
:compass: Controls
RTS controls
:gear: Tools & Software
:bricks: Engine: Godot
:art: Graphics: Aseprite
Farwatch is a small RTS prototype, where you lead a force beyond the frontier to investigate.
:candle: Gameplay
Guide your units through hostile lands and do not stray from the light.
Farm resources and build an army.
Reclaim abandoned outposts, build up your forces, and hold your ground against what emerges from the dark.
:crossed_swords: Units & Threats
:shield: Knights hold the line
:bow_and_arrow: Bowmen strike from range
:candle: Beacons keep your army under command
Wolves stalk the edges.
Something worse follows the signal.
:compass: Controls
RTS controls
:gear: Tools & Software
:bricks: Engine: Godot
:art: Graphics: Aseprite



Comments18
Just opened Warcraft 2 OST on second tab and it was perfect.
The path finding hack though :))
Upon reaching the workers, I started making my village immediately:
It looks so cute! I was hoping my soldiers could come in and rest and heal but they didn't care :')
Then the night fell, I couldn't see anything for a while, and in morning I was back at the very starting spot again but with way less forces ^^' Then very soon as I found an already established village and clicked on a tower with fire in it (forgot to screenshot >
Thanks everyone for playing and for the feedback!
Did you have a template project in advance to help you build this game?
I do miss sounds but it's really hard to do all the gameplay, art and sound design in this short amount of time, and since you polished the rest, it's more than OK!
Good job!
@deformhead I had a small LD template set up, but nothing with actual gameplay. I went in with the idea of using tiny sprites to save time (especially animations took only minutes), spent a few hours on art, then focused the rest of the weekend on mechanics. I'd built similar systems before (unit movement, fog of war), so that helped speed things up a lot.
And yeah, audio had to take the hit this time. I ended up putting in 34+ hours, so next jam I'll aim for something a bit smaller (and healthier).
The graphics are very very cosy - so much so that even with a lack of sound and music the game feels really good to play. There are some pathfinding and resource hogging / vil bumping issues, but nothing a seasoned age of empires player would be unfamiliar with - and it increases the skill ceiling too :)
Got surprised that the buildings even had gather points implemented (though they didn't seem to start resource gathering for villagers right away).
Really well done!