In this game you are doing you find yourself stuck in a cave, without fully understanding how you got there. Luckily for you there is a beneficent being in the cave that might be able to help you out. Figure out where you are, what the beneficent being is, what the magic word is, and how you must say it. Then take attempt to escape!!
The idea of the game is unique, however it can feel a bit bland. I think the game could really benefit to more "juice" like cool effects when I hit the buttons and such. It is also kind of irritating having to go through the little coffee monologue and intro each time I start over.
I enjoyed the humor as well as the reference to Mammoth Cave. Some varying visuals on screen or even a simple background audio track would have really elevated the whole experience.
The interface is really clean, I thought it was made with ren'py at first! Simple addition of audio can go a long way if you decide to add it later, it was a good experience regardless!
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Game-mon8 Apr 2025, 20:43
Nice! i must admit i did brute force through some of the answers haha. Some audio would be nice, and maybe some animation or anything to make the game a bit more "lively" and not just being text. But a very solid start!
Always nice to see a more narrative game in a jam! Overall figuring out how to escape felt a bit easy, i feel like the clues could have been a bit more subtle (maybe with some sort of dialogue log so you can think about the clues a bit). Good work and thanks for the game!
I was trying to make a quick one-day jam and decided to opt out of audio in favor of other things, but some music would definitely have been my next step.
This was pretty fun. Took me awhile to go through all branches in the dialog. With some sounds and maybe animated background/variation, it would be even better! Good job!
Nice writing! I do have some feedback: I think the game could maybe be better if, instead of the die-and-retry logic that makes you go through text again and again after making a mistake, you would instead unlock the right choices only when you went through the proper related dialogues that gave you the clues. In other words, I'd rather think about the story as a labyrinth that is less punishing to the player (but doesn't have to be any less engaging) than as a die-and-retry game, which can be frustrating, at least for me. Of course that's just my feeling and maybe you'd not want to do that anyway which is ok. Regardless, the mood and story seem to have good potential, good job!
I like the simplicity of this game, and the writing was pretty fun - definitely a game for the readers out there as you wouldn't know the incantation otherwise! I think the "spirit of the depths" revealing themself as the thief was my favorite part.
Simple, short, to the point game. I did fail the first time as I wasn't paying attention enough. As others mentioned, some music or other forms of interaction would have gone a long way, but perhaps you ran out of time. I feel especially Audio could have gone a long way here. Still a nice job though :)
This is a cute game! The writing is whimsical, and the background art was well made. I think for the sake of ambience, it could definitely benefit from some light cave noises, but besides that, I'm not sure I have any other suggestions. Good job!
The humor was very nice, the dialog tree just the right size, and the dialog system is juicy. I think you can expand this into multiple stories, here is an example. I remember a tv episode of an old show where devils reunited for a drink and talk about how humans reacted to their downfall and laugh about it, since we humans look clueless and impulsive and find out way to late there was no turning back. I think integrating different character per run would make it engaging and adding a jazzy soundtrack with small sounds for the different dialog reactions.
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The writing is clever, giving enough hints while needing a bit of thoughts to be able to answer right.
Like the others, I would have loved to have more visuals to immerse myself more in this universe.
But great work anyway !
text; I think Godot might be a bit overkill here :P
As others mentioned, some music or other forms of interaction would have gone a long way, but perhaps you ran out of time. I feel especially Audio could have gone a long way here.
Still a nice job though :)
The humor was very nice, the dialog tree just the right size, and the dialog system is juicy. I think you can expand this into multiple stories, here is an example. I remember a tv episode of an old show where devils reunited for a drink and talk about how humans reacted to their downfall and laugh about it, since we humans look clueless and impulsive and find out way to late there was no turning back.
I think integrating different character per run would make it engaging and adding a jazzy soundtrack with small sounds for the different dialog reactions.
It was a fun entry.