Where is Jeremy Wattson?

Where is Jeremy Wattson?

This game is from ldjam.com, which is currently unavailable.
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overall: 3.67
fun: 3.37
innovation: 3.56
theme: 3.21
graphics: 4.17
humor: 3.19
mood: 3.74

Description

A weird, story-rich puzzle game about Jeremy Wattson, where you pull out objects out of a hole, while trying not to block your path.

Controls

- WASD - walking
- E - interact/reel
- Q - interact/reverse reel
- `/~ - debug console
- F11 - fullscreen

Development


Tools used

- Engine: Stride3D
- IDE: Visual Studio
- UI Library: Myra
- Dialogue Engine: Ink
- Debugging: qASIC (for the cheat console)

Art

Most assets in the game have been hand-drawn on paper, scanned and put into the game. We also used an image from a random book we found in the trash for one level.

The reason the game is in 2.5D, is because we were both too stupid to use blender and Stride's 2D support isn't that great.

Animation

Because Stride lacks a built-in animator, we had to code procedural animations using random math that looked good.

If you want to take a closer look at the player animation, open the cheat console and run `plalwaysanim true` and `dcam` and move the camera closer.

Dialogue

For dialogue, we used ink which wasn't that difficult to get running in the engine. At startup, the game takes the `.ink` files from the data folder and compiles them into `.json` files that are easier to read. You can see the list of dialogues by opening up the debug console and running `inkstories`. To play a story, run `playink [story name]`.

As for writing the dialogue, I cannot tell you how it materialized. I would just wake up and see written text appear on my computer.
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