Ludum Dare #58compo
1100 Dots
Mouse to move it, A/D or arrow keys to rotate it. Get 1100 dots to the collector.
A learning experience in Bevy! More platforms to follow soon, but I'm locking the gameplay here.
Technically there's an antagonist, character development, twists and turns. I hope someone will write fanfic about this someday.
~~There's a known crash condition; if you move the triangle over the blue circle at the same time as a dot enters it, the game hangs. You shouldn't need to do this, but consider it an extra challenge.~~ This should be fixed now, but please drop a comment if you run into it.
A learning experience in Bevy! More platforms to follow soon, but I'm locking the gameplay here.
Technically there's an antagonist, character development, twists and turns. I hope someone will write fanfic about this someday.
~~There's a known crash condition; if you move the triangle over the blue circle at the same time as a dot enters it, the game hangs. You shouldn't need to do this, but consider it an extra challenge.~~ This should be fixed now, but please drop a comment if you run into it.



Comments28
@solidhinken I've written a little postmortem on it, if you're curious: https://ldjam.com/events/ludum-dare/58/1100-dots/bevy-thoughts
This was a lot of fun to play with for a little bit, nice job!
The physics were very fun to play with - It felt really satisfying and intuitive, even if I couldn't quite enunciate the specifics of how the system worked. In fact, that it felt so intuitive and vibey without being something that I could describe in words was a really neat feeling!
One thing that isnt so clear to me is what the different colors of particles mean. Is it just for aesthetics (which really works) or is there a meaning to it?
Made for quite a fun experience trying to coax them, and reason about their behavior (rather than just setting the mouse and walking away)
Lovely visuals, totally unique. Made me feel like I was a billion lightyears tall, and moving stars around with my mouse.
Very cool! I really like it.
@wuppos It was actually a debug feature; I was having trouble getting the capture cone of the hoover in the right place ( :anger: vectors), so to visualise what was going on I had every particle that got captured by the hoover turn green. I liked the effect, so it stayed in! Apart from that, they're not actually any different. I did have them turn back to red afterwards originally, but the way I implemented it tanked the performance so hard I didn't bother in the end.
The concept is interesting, the particles look great and feel satisfying with all the dynamism.
Would love to see this idea developed into a full game in the future.