1100 Dots

by thingus
Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★3.09
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★2.89
Audio★★★★★★★★★★1.16
Humor★★★★★★★★★★1.33
Mood★★★★★★★★★★2.62
Mouse to move it, A/D or arrow keys to rotate it. Get 1100 dots to the collector.

A learning experience in Bevy! More platforms to follow soon, but I'm locking the gameplay here.
Technically there's an antagonist, character development, twists and turns. I hope someone will write fanfic about this someday.

~~There's a known crash condition; if you move the triangle over the blue circle at the same time as a dot enters it, the game hangs. You shouldn't need to do this, but consider it an extra challenge.~~ This should be fixed now, but please drop a comment if you run into it.

Comments28

ellaris
ellaris6 Oct 2025, 16:11
Interesting experience, it looked cool, though I still don't fully understand how it worked, I think the dots only seemed to turn green on the left of the cursor. I liked it the most when the white ball appeared and started ramping up a cloud, when everything started moving it looked too chaotic and I was just spraying everywhere.
Stef_Studio_76 Oct 2025, 16:47
neat! the game froze on me a few times, but the particles are cool!
designernap
designernap6 Oct 2025, 17:23
1101!!! We did it :D Fun little experiment here. Nice work.
Palerus76 Oct 2025, 17:38
Nice little thingy... It just doesnt feel like a real game though. Still pretty cool though!
SolidHinken
SolidHinken6 Oct 2025, 20:57
Simple yet mesmerising. Never heard about Bevy, will definately check it out
02FC6 Oct 2025, 22:11
Nice demo! Reminded me of the game Noita. Would like to see a game with such particles physics
smilewood
smilewood6 Oct 2025, 23:29
Cool concept game, playing with what felt a lot like orbital physics with a twist was fun. It took a little experimenting to figure out what the mechanic was, but as soon as it clicked that “Oh, I am a vacuum” I had a lot of fun. Adding the progression of difficulty getting the dots into the circle was a good touch, it stopped me from just parking the triangle and holding the same spot. The devious trap of the game hanging when passing over the goal did end my run just shy of the goal :(
This was a lot of fun to play with for a little bit, nice job!
bearcage
bearcage7 Oct 2025, 06:28
Fun to see somebody doing rust, and bevy at that!
Sheepolution
Sheepolution7 Oct 2025, 16:14
Interesting little game. It was fun to each time be surprised by a new mechanic that made it more difficult. Good job!
Koolruz
Koolruz7 Oct 2025, 16:19
I liked this, and it is very cool to see a rust/bevy game out in the wild! Bevy has been on my radar for awhile, and I'll be sure to check out that post mortem you wrote up :)

The physics were very fun to play with - It felt really satisfying and intuitive, even if I couldn't quite enunciate the specifics of how the system worked. In fact, that it felt so intuitive and vibey without being something that I could describe in words was a really neat feeling!
JuanRod707
JuanRod7077 Oct 2025, 17:19
Very trippy and engaging, I liked it
Prunus Padis
Prunus Padis7 Oct 2025, 17:35
I was kinda tempted to do a particle themed game too but went to a other direction in the jam (I would have used unitys particle system thought). Too bad you did not have time to flesh this out to more of a game. Havent heard of Bevy before or touched Rust but data-driven game engine seems like fun. One more option to play around in future if i want to challenge my self with a new engine stuff :D
Jawdan
Jawdan7 Oct 2025, 18:01
Interesting thingg, nice!
pres2300
pres23008 Oct 2025, 03:32
Haha, I was thinking "wow, this is easy" until other shapes showed up and things started moving! Really interesting and addicting game. Fairly simple in the current stage, but it works! Nice job!
Wuppos
Wuppos8 Oct 2025, 14:49
This was a really cool prototype of a game :D I really loved how it looked and the gameplay was actually also interesting. I feel like some calming music could really fit the vibe here :)

One thing that isnt so clear to me is what the different colors of particles mean. Is it just for aesthetics (which really works) or is there a meaning to it?
ugly_robot
ugly_robot8 Oct 2025, 15:16
Woah! What a fascinating game. I like that the physics are not as simple as 'they follow the direction of the arrow'. They seem to have several factors influencing where they are attracted, how they keep momentum, etc.
Made for quite a fun experience trying to coax them, and reason about their behavior (rather than just setting the mouse and walking away)

Lovely visuals, totally unique. Made me feel like I was a billion lightyears tall, and moving stars around with my mouse.

Very cool! I really like it.
thingusauthor8 Oct 2025, 15:19
@prunus-padis Keep it to yourself, but the particle system is really easy to make in Bevy :hushed:

@wuppos It was actually a debug feature; I was having trouble getting the capture cone of the hoover in the right place ( :anger: vectors), so to visualise what was going on I had every particle that got captured by the hoover turn green. I liked the effect, so it stayed in! Apart from that, they're not actually any different. I did have them turn back to red afterwards originally, but the way I implemented it tanked the performance so hard I didn't bother in the end.
grid96
grid968 Oct 2025, 17:06
Very unique idea and true to the theme! Was actually quite satisfying to mess around with and I like the color feedback the game gives you.
LDJam user 280624
LDJam user 2806248 Oct 2025, 17:09
Original use of the particle system! I liked that even with such a simple execution, there's still room for progression and challenge in this game.
Baluj8 Oct 2025, 18:07
Chaos! I liked the idea, although I had a hard time understanding how to play.Good job!
cogcomp
cogcomp8 Oct 2025, 21:01
A fellow particle system lover. Nice to see another game with pixels flying all over the place :laughing:
Pincushion9 Oct 2025, 00:30
Why 1100? Anyway, this was fun to play with. It's really cool to see the particles move. It's really smooth. Satisfying to see them change color. With the soft bloom, I almost forget that I'm looking at circles and triangles.
thingusauthor9 Oct 2025, 03:30
@pincushion 'cause that's when I ran out of ideas and time for new twists on the formula: it was originally 1000 but it didn't quite feel right. Besides, it sounds like I put more thought into it
NonDev
NonDev9 Oct 2025, 15:12
What a neat little idea, short and sweet! It would be fun to see this grow out into multiple stages with different challenges with different attractors/repellers, maybe needing to combine colors, etc. Nicely done!
LesDremlet
LesDremlet11 Oct 2025, 10:29
Oh it turns out this is made with rust and bevy, that's awesome!
The concept is interesting, the particles look great and feel satisfying with all the dynamism.
Would love to see this idea developed into a full game in the future.
LDJam user 352490
LDJam user 35249014 Oct 2025, 02:57
This is a pretty cool light show, especially when all the objects start moving around the screen. It'd be neat if you could place your own objects and build your own light show that way.

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