Flight Stick Uncalibrated

Flight Stick Uncalibrated

This game is from ldjam.com, which is currently unavailable.
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overall: 3.04
fun: 2.57
innovation: 3.50
theme: 4.23
graphics: 3.16
humor: 2.71
mood: 2.38
https://thingus.itch.io/ld47

How to play​

Fly through the hoops!

A+D to control roll

W+S to control throttle

Look, don't worry about pitch. Pitch takes care of itself.

Pre-flight checks may have been skipped, and I'm not sure that the joystick was zeroed properly....

Thoughts​

This LD was mainly for getting the hang of Godot, so the project is a little basic...but oh my is this game editor lovely. Referencing objects is simple, the signal/observer pattern is clear, 3D tools are close enough to Blender to be doable, it's just _nice_. This was also my first solo run with Blender, another program that's come on in leaps since I last looked at it.

The game itself has a cunning pun in the mechanics (stuck in a loop, see), and I was going for the idea of taking a simple task (fly though the rings) and making it tricky because the agent in the game isn't quite doing what you want. Unfortunately, I couldn't come up with a good way to solve the depth-perception problem, adding an extra layer of frustration on top of the already existing layer of frustration that's supposed to be there. Please give thoughts in the comments!

Credits​

Game implemented in Godot: https://godotengine.org/

Models in Blender 2.9: https://www.blender.org/​​

Daily Life font by Etig Letters:https://www.behance.net/etigletters

Thanks to Emma for care and feeding over this LD
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