Explore the "Cursed Labyrinth," collecting ancient artifacts: mystical goblets, spellbooks, totems, and vases. However, treasures are guarded by ghosts, and dangerous traps may lurk around every corner. Sacred fire will help you overcome fear and extend your exploration. Can you outsmart the dangers and gather the entire collection in this horror adventure?
I really like the aesthetic. I'm not sure if I didn't play long enough to upgrade but the fear went up really fast and felt too limiting. I also kept teleporting around for some reason with made it almost unplayable
Great Voxel Graphics. I think the game loop could be improved, by having the player have some places in the dungeon to "compose" from the fear. Rewarding the exploration. Good game tho
The pure randomness of levels and spawns meant I did a bunch of levels without progress, either because the spawns were all things I already had or the dungeon was only one and a half rooms.
Nice ambitious extraction game. I really love the voxel graphics and found the extraction game loop very satisfying. I found the safe bag mechanic a bit too easy because it almost erases the risk of dying. Overall a nice package. Great job!
The game challenged my memorization skills and turned out to be really captivating. I spent a good hour in it
The road to 200g was harsh, but after collecting a few mobs, all the memorization challenge is gone, since you got the portal and unlimited (!) amount of potions. You got it guys anyway, it's really solid game
bug: you can't pick up the folio in the window, not interactable; some dungeon levels have exit into the void
Well done ! An impressive and well polished entry. I only wish we could unlock some weapons/protections or tools that does not disappear, so you can improve game after game and go further in more dangerous dungeons !
This was a fun little game! I really enjoyed getting too greedy and getting too far into the cave, and then having to remember where I came from and rush back to the start. I was actually pretty happy with how well I was able to do it :D The cave was also very moody, with the mist and mysterious ghosts. Really well done :D
Have to echo what a lot of people have already said. The atmosphere and graphics are great, they work very well, I like the random generation and the traps. But, progression was definitely a bit too much. I did a handful of runs in a row, to have 1 brave potion and 3 keys, to try to really explore one level. I ended up barely surviving..... and got 33 gold back. So I lost 2 gold 😢 - but with some adjustments, I think there is a lot of fun to be had here. Nice work!
I was unable to get very far in the dungeons, as I would just immediately fill my fear meter and start taking damage. Seems the dungeon generation was not kind to me. I did find a few items directly in front of my spawn. The mood and atmosphere were superb though.
The game has an excellent style and an amazing atmosphere that makes you want to move slowly. However, the jackal of fear, on the contrary, makes you rush — maybe it should be reworked. Overall, it’s a great job.
Graphics are cool, but the damage feedback is a sore miss. I start getting hurt once, I keep taking damage until I die? I walked through the portal on the first attempt, and immediately skipped the dungeon. I like the visual style and the sound effects, but its a bit hard to play. Collecting items worked fine!
I had a hard time playing the game because the mouse sensitivity were extremely low, probably because it's a web build, so having native windows/linux build would have been appreciated. Otherwise, I liked the voxel graphics and the gameplay loop has potential.
Very interesting game with a great vibe. You can really feel the horror traversing this maze an the farther you go, the riskier it gets. Love the art style, music and sound effects. Well done!
I really liked your game. the atmosphere is very well conveyed, the music is suitable. the gameplay is interesting, I collected almost the entire collection, there were 6 items left, but I quit the game when I lost a lot of items in a large location) But it was interesting to play. The balance is correct, at first I farmed 200 coins for a long time, then when I started collecting ghosts, the money went. In general, you are great fellows.
Very nice visuals and effects. I loved the feeling of collecting rare items in this game. I didn't immediately understand how the fear mechanic worked, but I think that could be easily remedied with a short tutorial.
I really enjoyed the voxel graphics and overall atmosphere. The item collection and random levels make it engaging. The fear mechanic rises quickly, but you get what you get! With balance and polish, this game could become something special.
The art style is great and I love the atmosphere of the dungeon. But the fear seem rises really fast and I die before I can collect much. Or maybe I just got bad luck?
Nice atmosphere! I found it quite difficult to make progress though, I thought there would be more sacred fire hidden in the level that I could run to, but it seems like the only option is just to backtrack to the start. If there were other little safe spots in the level, or some mechanic like fear not going up if you break line of sight, maybe it would be more possible to strategize and gradually progress.
Great horror vibe! Only small gripe is that treasures feel under-valued compared to keys—making them worth a bit more would make the hunt feel more satisfying.
The voxel graphics were very good, same for audio (even though it's not rated, you did pick one that fits the game quite well). The idea for the game loop is great, and the theme is clearly visible.
While I did enjoy my playthrough (a lot), there are some notes I've taken which may help with improvements: - I sometimes didn't understand *why* I got hurt; was it a trap? a ghost? I mean after a while I did figure out traps and that full fear hurts, but maybe some clearer feedback (e.g. when stepping on something) here would be helpful. - My fear rose quite fast, which meant I couldn't really explore a lot. Maybe there could be a way to reduce - or at least stop - it. - The mouse focused out of the game window (I played fullscreen on itch.io) whenever I moved to next level. Clicking resolved this. - While the 3d voxel presentation looked great, the fonts, UI and sprites felt a little inconsistent.
That being said, I think the game is really enjoyable and I had quite some fun playing it. Thanks, and congrats!
Hi, really like the voxel graphics and atmosphere in your game. Didn't get that it was possible to leave the level through the portal, so in the first 3 levels I just grabbed 3 items and died :) Having fun playing your game!
The very first thing I noticed was the character rotation on its own. This feels like a classic Unity rigidbody unconstrained rotation issue. Not much to say on the graphics anymore without parroting everyone else. Some of the interactable items had inconstant language, the very first door being the most obvious.
The game runs so smoothly in the browser that I accidentally closed it without realizing! The random generation adds a lot of replayability, and the visuals look really good for a game made in just 72 hours.
Really cool game, it felt like the money I got only got me to a profit of 1 lockpick at most, It was hard to get back to the portal, I was often lost in the dungeon, maybe some more "landmarks" could help with that.
Looks really cool and the vibe fits really well! i just got lost so often and it was sometimes hard to get back to the portal. I also felt like maybe the fear makes you lose health too fast, you could reference the way insanity or hunger affects the player in "Don't Starve" to make it a little more forgiving.
Interesting game, but unfortunately it was a bit buggy for me. Unity games sometimes have a mouse bug on browser which made it very difficult to play.
However, for what I could get done while playing, the gameplay loop was quite fun! I am not too sure on how to prevent getting damaged, I think it has to do with the fear meter.
I'll give it another shot if there is a Windows version later on ^^
I liked the game, but the balance is a bit strange. At first, you're poor and collect pennies for a ghost trap, and then you start getting 500 coins per ghost, and consumables become super cheap, and clearing dungeons becomes trivial. Also, the drop rate for some items seems to be very low, because I opened a lot of chests and still got the same items over and over again.
A great roguelike - it's almost immediately clear how everything works. As a casual player, I did miss a simple counter showing how many of each thing remain on the level, though its absence also makes sense. The dungeon atmosphere is pleasant. There’s great room to further develop the idea - for example, ghosts could follow patrol routes and have a field of view. It could turn into a kind of stealth horror ;) Great game!
i really liked the style, and i also liked the little traps you could find, i think having different types of monsters could really improve the game, but it's nice anyways, good job!
Comments64
The pure randomness of levels and spawns meant I did a bunch of levels without progress, either because the spawns were all things I already had or the dungeon was only one and a half rooms.
However, I didn't expect to fall into the void while looking for an exit or a safe spot xD
The road to 200g was harsh, but after collecting a few mobs, all the memorization challenge is gone, since you got the portal and unlimited (!) amount of potions. You got it guys anyway, it's really solid game
bug: you can't pick up the folio in the window, not interactable; some dungeon levels have exit into the void
I only wish we could unlock some weapons/protections or tools that does not disappear, so you can improve game after game and go further in more dangerous dungeons !
While I did enjoy my playthrough (a lot), there are some notes I've taken which may help with improvements:
- I sometimes didn't understand *why* I got hurt; was it a trap? a ghost? I mean after a while I did figure out traps and that full fear hurts, but maybe some clearer feedback (e.g. when stepping on something) here would be helpful.
- My fear rose quite fast, which meant I couldn't really explore a lot. Maybe there could be a way to reduce - or at least stop - it.
- The mouse focused out of the game window (I played fullscreen on itch.io) whenever I moved to next level. Clicking resolved this.
- While the 3d voxel presentation looked great, the fonts, UI and sprites felt a little inconsistent.
That being said, I think the game is really enjoyable and I had quite some fun playing it. Thanks, and congrats!
The voxel graphics are cool. At first I thought that the arm with the lantern was some kind of gun. What tools was this game made with?
The lighting, fog, monster designs and the music make up a good mood for the game. Good job!
However, for what I could get done while playing, the gameplay loop was quite fun! I am not too sure on how to prevent getting damaged, I think it has to do with the fear meter.
I'll give it another shot if there is a Windows version later on ^^
Hehe, It's mean in the funnest way!