@agnira Sorry! we don't really know why, we don't have that file in our game. It seems to be a false positive, We uploaded a new build for it, try and see if it still flags!
Alright, I've managed to launch the game and tested it. I really like the concept of switching dimensions to collect ingredients, though it was a little difficult to understand how to collect them at first. For example I didn't understand what I was supposed to do in the "Oops, All Drill" but it looked really cool. Also, making different dimensions like those in such little time is impressive for a small team. It has some cool mechanics, like digging up burgers in Burglands and giving the ingredients to a vacuum cleaner. Wished there was more funny mechanics to the dimensions to make them really fun. Overall the game is cool but needs some polish and be more intuitive I think.
@agnira thank you! we wanted to make a tutorial but sadly ran out of time, we also wanted to add more features but had some unfortunate things happened that was unavoidable. We might take continue to develop this game outside of ludum dare if people like the concept! 👀
Unfortunatly most items tented to disappear when I crossed the door, but I still loved the concept of adding all those dimensions in a fast food game ! The ambiances were really cool and I had fun collecting insects to get the veggies X)
Don't know if this was a me problem but my camera kept teleporting around which made the experience very bad. The dimension shifting is a very unique take on the fast-food genre of games that have been around for some time. The "press" on movable items should probably be "hold", and the order screen's material or overlay clips through other surfaces. Not much else was wrong but wasn't necessarily my cup of tea.
Good job making a 3D game in such short time! It might be better if there is a tutorial. And at the beginning every time I tried to move the camera was reset. Maybe that's a bug?
Also ran into some issues with the camera resetting occasionally, but still playable. Really like how you implemented the different pocket dimensions and your take on collecting. Big fan of the textures on the drink machine too. Occasionally items would become not grabbable, so maybe a bit more guidance on the rules or controls would help the flow of the gameplay.
I was expecting something like Overcooked 2, but this game surprised me! Despite some minor physics and control issues, I still managed to travel to other dimensions in search of food. The otherworldly worlds are truly atmospheric. Level desigh so good. Best wishes!
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