Fighters Keepers
Vicious bandits are raiding the village! But it looks like we're all out of weapons to fend them off, so you'll have to fight with what you find.
In this game, you have one minute to prepare for a fierce battle by picking up whatever you can find in your village (and we do mean _whatever_!). Try to find items, furniture or entire buildings that would be effective against your next enemy. You can store up to 5 items in your mouth before spitting them all on the battlefield!
_Will you be able to stop the raid in time? The clock is ticking, young squirrel..._
A tribute to the games and artworks of the Game Boy Color era, featuring two distinct art and music styles.
In this game, you have one minute to prepare for a fierce battle by picking up whatever you can find in your village (and we do mean _whatever_!). Try to find items, furniture or entire buildings that would be effective against your next enemy. You can store up to 5 items in your mouth before spitting them all on the battlefield!
_Will you be able to stop the raid in time? The clock is ticking, young squirrel..._
A tribute to the games and artworks of the Game Boy Color era, featuring two distinct art and music styles.
The bandits
1: Mercurial Marten
This fiery fella wants to burn the village to the ground! Still, I'm sure you know how to quench a fire... do you?2: Haughty Owl
This distinguished bird is rumored to prefer clean and quiet places. Well, I think it's time to ruffle his feathers a bit!3: Filthy Feline
What's that horrible smell?! Back in the day, there was only a few ways to get rid of trash, you know. Especially if you wanted to use it for your crops!4: Ghoulish Gypaetus
Here we are: the final boss! The lord of the dead! Until now, opposites seemed to be quite effective to fend off the bandits... But what could we use against this one?Controls
Use arrow keys to move or navigate in menus, and the Space bar to confirm. Controllers are also supported!Genres: role playing
Tools: Godot



Comments30
Very short yet nice concept, well executed and cute retro Pokémon vibes
Great game, amazing graphics, clean gameplay and a great idea!
Was expecting some pokemon-ish game, but no, inspired maybe, but a totally diffrent game for sure!
And a lot of fun to just eat everything to throw it at enemys xd
Overall, it’s very good, the music gradually becomes intense, reminding players that it’s time to fight!
I really enjoy the joy that pixel art brings me, and I wish you a high score!
The game was quite easy, even though I was sure I'd lose to the Ghoulish Gypaetus, but alas, the last townsperson in my cheeks saved the day!
Very unique experience!
It wasn't too complex to learn quickly and get to the end of the game, which is a nice amount to think about when playing a game jam entry.
Nicely done!
You've got a good laugh out of me during the stream! What a nice callback to Pokemon while trying something new!
I think the graphics in both battle and exploration mode are great, and the music really kicks up the mood. There's a lot of charm in the presentation. I also think most things were pretty self-explanatory, with only a few question marks here and there (will go over them, soon.)
Personally, I though the description of the game kind of gave away the surprise factor for some of the items one could acquire. Furthermore, while I'm aware this measure was necessary for obtaining house as an item, I did think the need to tap a button to open a door was somewhat unintuitive. In particular, the prompt to open said door is all the way at the corner of the screen: it would have been nice if the button prompt was placed nearer to the object that would be acquired, so an association would be made to the player.
I'm also aware the raider descriptions weren't something that was able to be implemented in time. I would have loved to see a more polished game with in-game hints to give that information. On the other hand, the two hazelnuts and each boss being two-hit wonders does make the battle system really easy to win all four.
I was also a bit surprised by the fact that unused items in the previous battle stays with you. I think logistically, it makes sense to do that; but it also means one would be less prepared for the next boss battle. If I was informed of this earlier, I think I would have been a bit less frustrated with it. Although, to be fair, it's an easy problem for the player to work around.
You obviously have a very talented team! It sounds like the game had great ambitions, but was cut short by time. Hopefully the next jam will go more smoothly.
Regarding gameplay: I feel the timer might not be entirely necessary, as it decreases quite slowly during item collection. Perhaps adding item descriptions or a preview of the next enemy could help players prioritize what to gather.
Overall, I really enjoyed it! The game is concise and engaging — I had a great time and completed it in about 10 minutes.
Secondly, the battle music is epic! Where is it from??
Also I love the fact you can use the items you've eaten in combat. This is really quite ingenious.
The eating sound effect is also really pleasing. Overall, an really great entry!