
Ludum Dare #58compo
Forbidden Planet
The company wants you to help mine some ore from a top secret planet. Nothing bad will happen* and you will return to the company town in a few months. You'll make lots of company money.*
*Probably nothing will happen
Return is not guaranteed
*No money is guaranteed
Hints:
- Sliding is overpowered and fun!!! [Control, C]
- You can parry bullets
- Be sure to vist your ship, it refills ammo and heals you!
WebGL build coming soon, im new to godot, and it seems like WebGL is "challenging".....
Updates:
- Added settings to disable volumetric fog and global illusion. Hopefully this adds options to fix the performance issues.
- removed collision from trim texture on edges
- added dummy enemies to fix shader compilation on first time spawn
- changed ammo empty message from "empty!" to "Visit ship! empty!"
*Probably nothing will happen
Return is not guaranteed
*No money is guaranteed
Hints:
- Sliding is overpowered and fun!!! [Control, C]
- You can parry bullets
- Be sure to vist your ship, it refills ammo and heals you!
WebGL build coming soon, im new to godot, and it seems like WebGL is "challenging".....
Updates:
- Added settings to disable volumetric fog and global illusion. Hopefully this adds options to fix the performance issues.
- removed collision from trim texture on edges
- added dummy enemies to fix shader compilation on first time spawn
- changed ammo empty message from "empty!" to "Visit ship! empty!"
Tools: Godot
Comments25


atsh6 Oct 2025, 04:59
Wow, the game is intense!
I really like the audio design — all the sounds were great, and the music was good too, though the volume might be a bit low. The graphics were well done as well. It would be nice if the astronauts had animations — I think the eyes worked better as enemies because they didn't need an animation (although their shots look too similar to the crystals, which confused me a bit).
As someone who’s played strafe shooters before, I still had a hard time. I’m not sure if the enemy spawn rate is too fast, the player too slow, or the weapon too weak. Maybe there’s an upgrade system I missed because I didn’t get very far.
Overall, excellent presentation — well done!
I really like the audio design — all the sounds were great, and the music was good too, though the volume might be a bit low. The graphics were well done as well. It would be nice if the astronauts had animations — I think the eyes worked better as enemies because they didn't need an animation (although their shots look too similar to the crystals, which confused me a bit).
As someone who’s played strafe shooters before, I still had a hard time. I’m not sure if the enemy spawn rate is too fast, the player too slow, or the weapon too weak. Maybe there’s an upgrade system I missed because I didn’t get very far.
Overall, excellent presentation — well done!

pres23006 Oct 2025, 05:00
I wouldn't mind checking out the source code, but it seems I need to request access. Any way you could make it public?

kykypy3o86 Oct 2025, 06:25
It's a good game, I liked the pacing and the graphics are nice.
On my first playthrough, I collected about 80 gems and just got stuck on the textures on one of the platforms. I never managed to reach that mark on subsequent attempts.
But I definitely enjoyed the game, thanks!
On my first playthrough, I collected about 80 gems and just got stuck on the textures on one of the platforms. I never managed to reach that mark on subsequent attempts.
But I definitely enjoyed the game, thanks!

av_shustov6 Oct 2025, 10:26
Very cool! Kicking the flying eyes is fun, but they quickly become too many.

bereg6 Oct 2025, 10:33
The art and sound style are really impressive! The game occasionally stutters when objects spawn, but it doesn't ruin the experience. I enjoyed the pacing, though I wish the difficulty curve were smoother - enemies appearing more gradually would help a lot.

tinykidtoo6 Oct 2025, 17:47
@pres2300 should be unrestricted now. I missed the sharing type on drive. sorry about that

tinykidtoo6 Oct 2025, 17:47
@endurion Thank you for letting me know. Are you on windows or Linux?

Moonblast6 Oct 2025, 19:29
Challenging and atmospheric, with a touch of humor in the text etched onto the crystal.Kicking monsters is also incredibly immersive.

pres23006 Oct 2025, 23:50
Like others have said, that was super intense! I didn't expect so many things to go after me so quickly! I ran the game with the console open and noticed a bunch of errors fill it, but the game seemingly worked well and ran fine, so I'm not sure what that was about. The difficulty did ramp pretty quickly, but I really enjoyed the SFX, music, and graphics! Nice work!

tinykidtoo7 Oct 2025, 00:19
@pres2300 Thank you for your feedback. Its certainly hard to get the difficulty right, I am not a good judge at that after making it all weekend. I will have to see if the errors are the cause of the performance issues. Thanks for the tip

drikdrok7 Oct 2025, 04:20
Extremely impressive entry! I found myself constantly running out of ammo, but luckily kicking is pretty awesome too- good stuff!

Rionisse7 Oct 2025, 09:53
Hey! Very tight and snappy mechanics. I didn’t expect such solid shooting gameplay from a jam game.
Though sometimes it feels like enemies spawn right behind my back...
Though sometimes it feels like enemies spawn right behind my back...
TowerCrane7 Oct 2025, 10:00
It plays very well. The only thing i dont like is that eye's projectiles are the same as the crystalls we need to collect. I tried to grab damn things

Leophyte7 Oct 2025, 10:05
Very polished, with a great onboarding!
Others mentionned the difficulty but I think that it could be solved easily by making the heal faster/instant with a cooldown and by tripling the weight limit (and making enemies spawn less, or at least this much only later in the game).
Also, shorten the dash cooldown, it's fun and won't be overpowered if you even divide the cd by two, probably.
Finally, not something important but while the kick is fun, it would feel even better if it had a slight impulse forward and then a slight impulse back when you hit something, just to get that extra oomf. Overall great submission :)
Others mentionned the difficulty but I think that it could be solved easily by making the heal faster/instant with a cooldown and by tripling the weight limit (and making enemies spawn less, or at least this much only later in the game).
Also, shorten the dash cooldown, it's fun and won't be overpowered if you even divide the cd by two, probably.
Finally, not something important but while the kick is fun, it would feel even better if it had a slight impulse forward and then a slight impulse back when you hit something, just to get that extra oomf. Overall great submission :)

Endurion7 Oct 2025, 14:24
@tinykidtoo: Windows (10). With an NVidia Quadro K420 (yeah, it still works)

LDJam user 2806247 Oct 2025, 20:37
A fun and brutal shooter! I'm crazy about the visual style and the voice acting. Unfortunately, I got stuck in the textures midway through and got surrounded, but I still sold my life dearly.
Baluj7 Oct 2025, 21:44
I liked the art and the sound. I wish there was a web version.

tinykidtoo7 Oct 2025, 21:57
@baluj I do too.... I just need to find out why the character controller spins uncontrollably in webgl.

Graf7 Oct 2025, 22:21
Dynamic and exciting. Although it seems to me that not all crystals count, but I don't want to keep track of this when crowds of enemies are running at you. Dash is very enriching to the game

Eugenik9 Oct 2025, 11:39
Nice music and idea!.

Wallted15 Oct 2025, 20:51
Nice! The shooting and movement felt quite clean. I was overwhelmed by enemies without a clear solution beside rinse and repeat running around - some buffs would do a great deal for this. Even though the feedback was great after collecting stuff, it was not clear for me at times if I took something from the ground. Maybe a bigger hitbox with slight pull would help? Anyway this is still great piece of work to do all by yourself and I was tottaly motivated to play this to the end. Atmosphere is cool. Some piece of corpo-trivia-lore was also a nice touch :)

bentglasstube16 Oct 2025, 19:03
Really well executed shooter here. Like others have mentioned, I did get a little overwhelmed by the enemies usually and it was hard to see where the crystals were to pick up. I had a lot of fun running around and shooting the zombies and eyes. Really nice touch to have the dash implemented as well, which made it feel more fun. The visual and audio elements were outstanding. Nice work.

noagard17 Oct 2025, 14:57
Super stylish and surprisingly intense!Loved the sound design and atmosphere, kicking enemies feels great. Could use a gentler difficulty curve and clearer visuals for pickups vs projectiles, but overall an awesome jam entry!

nOuChi21 Oct 2025, 00:35
Really like the art and audio.Good Job!!!!



Unfortunately there's no setting to lower details.