You find yourself locked in a facility. You must use analog tech to escape. Can you figure it out? Good thing someone or something seems to be helping you out. A voice on a dead frequency.
Changelog v1.01 - Added occlusion culling to improve performance. - Added a volumetric fog setting. - Turned off SSAO, since it’s already baked into version 1.0. - Turned off SDFGI; version 1.0 uses lightmap GI. - Fixed hotbar and inventory ordering. - Possibly fixed an issue that caused the AI to get stuck in the floor.
I had a bit of performance issues but that kind of made it even more scary, lol. I like the way you utilize the radio. I cant seem to make it very far because I have no sense of direction. I waste all my batteries running in circles. Love the enemy design! Ssssspoooookyyyy!
It was genuinely creepy. The footsteps, in particular, really build tension and suspense. I also ran into some minor issues with performance and textures. I got lost and ended up using up all my batteries 😭
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