GreedyDude

GreedyDude

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.66
fun: 3.53
innovation: 3.14
theme: 3.50
graphics: 3.60
audio: 3.26
humor: 3.35
mood: 3.62
Welcome to GREEDY DUDE

This is a game made from scratch in Vulkan and C++ in 72 hours. I started
with some various home-made Vulkan utilities as base-code.

I've been trying to make a game in Vulkan for the Ludum Dare for a while
now, and never finished one, so very proud of this one.

and the game is actually FUN too!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Some tips for ppl who bother to read this:

- You can use space for pickup *and* throw, I should've said this in the game somewhere (it says press space to throw, but only 'e' to pick up.

- You can use SCROLLWHEEL for changing mouse sensitivity, if it isn't to your liking, again, this is said nowhere in-game silly me...

- Be careful with the bombs, in the first bomb level, you can take out all the entities with a well placed bomb.

- Don't throw the bombs in single block lanes, it will immediately blow up (the collider is basically a block wide).

- Use bombs on the last level ONLY on the giant enemies, it takes about 3 bombs to kill one, you can't (reasonably) kill the giants by throwing rocks/keys at them, (it does do damage, but about '25', and the max health of the giants is 1500).
Found a bug?
Tell us on Discord