CrossbowThing

Controls:

- WASD - Move
- mouse - look (no sensitivity setting, sorry)
- Space - Jump
- Hold Left click - pull back crossbow
- Release Left click - fire (holding until fully back is more powerful).
- Right click - cancel shot if you're currently holding back

The strat seems to be to hide in a few trees. Kind of fun, got actually jump scared one time.

Wanted to do something completely different, but ran out of time, and was determined to submit something.

Was more prepared than usual (which isn't saying much 😅 ), but was using Box3D, and there was a lot of fighting with it... (not necessarily it's fault, I'm also on an old version I think).

Game is made using 'C' and Vulkan. I've never made a game with pure C before, it was weird, but kind of refreshing.

Source:

- Only the VS2026 project in projects is up to date.

- You need VulkanSDK to compile shaders. Vulkan.h is included, so if you exclude the shaders from the build it should run out of the box.

- Linux Users - Based on previous games, _shoouuuld_ run on just Wine, since it's Vulkan, I dont think it needs proton.

gameplay.png

Comments10

thejackimonster
thejackimonster19 Oct 2026, 21:21
Unfortunately the game crashes with an error on Linux using Wine during launch sometimes. I had to launch it three times, then somehow it worked. So that's a bit inconsistent. ^^'

When it works, it is quite fun. I didn't expect enemies to cause these jump scares in the first run. So if you were going for that, well done. Still unsure whether the sounds make it more or less scary. ^^'
Nnnnneeeeddddauthor20 Oct 2026, 10:57
@thejackimonster yeah, I wonder if I'm doing something with winapi wine doesn't like. Previous games have been a windows build using SDL, which might be a bit more standard in the way it goes through winapi.

I was half going for the jump scares. I got jumped while playtesting, I think it's because they kind of slide around fast / randomly with the terrain (and make a loud noise when you die :D )
givit-game-studios
givit-game-studios20 Oct 2026, 13:14
Ah this is a great entry. I got a good fright on my first try. I like the art style and the game title is the best hahaha. Good job, I really enjoyed this.
Boxofcuriosity20 Oct 2026, 13:15
The tree strategy definitely works, but with enemies also getting stuck on faraway trees it kind of made me want to get away from it occasionally.

Also yeah, the enemies did seem to accelerate randomly, which added with the overall vibe of the visuals and sound effects adds to the creepiness.
Fifut
Fifut20 Oct 2026, 17:04
Which level of the Backrooms did I end up in?

😱
ACartlidge21 Oct 2026, 01:36
Very cool scary atmosphere! I found it unsettling that the corpses still pivoted towards me, Im gonna decide that was a narrative choice lol
freamdev
freamdev21 Oct 2026, 07:37
I will have nightmares because of this enemy design, on a related note I'll also have nightmares knowing someone made this in C... stay back pointers!
Nnnnneeeeddddauthor21 Oct 2026, 10:07
@acartlidge I was aware that would happen, didn't even think to stop them rotating tbh. Surprised (in a good way) at how many ppl think it's creepy/scary :D :D

@freamdev C is underrated ;)
rekk1d
rekk1d21 Oct 2026, 14:15
Love the look of this, great visual style and well picked sounds. Writing it all in plain C and Vulkan is seriously impressive. Great job!

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