
Loot Goblin
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Get all the loot and bring it back to your hoard! You're the Loot Goblin!
LINK TO PLAY THE WEB VERSION AT THE BOTTOM OF THE PAGE
Controls:
WASD / Arrow Keys - Move
Left Click (Tap) - Pick up item
Left Click (Hold) - Throw held item
Right Click (Tap) - Open container (click slot to stow held item)
You can also scoop up items into a container you're holding with Left Click (as long as there's room)
Our second game jam after submitting "Crabs on the Island" last year for LD56!
Planned Features:
- Audio!
- Game over menu tallying score
- Dodge roll
- Dungeon traps (to avoid and lure adventurers into)
- More types of loot, including usable equipment
- More monster and adventurer types
Known Issues:
- ~~Dungeon generation sometimes ends prematurely, resulting in a very small dungeon~~ FIXED!
- Picking up items (especially coins and containers) can be inconsistent
- ~~NPCs sometimes form "traffic jams" in doorways~~ FIXED!
- Throw force meter sometimes displays even when not carrying an item
- ~~Carried torches don't emit light~~ FIXED!
- ~~All monsters and adventurers everywhere break out into an all-out war at game start, rather than after being encountered by the player~~ FIXED!
- ~~Game sometimes crashes if a run lasts long enough~~ FIXED!
Changelog:
- v.0.4 - A few more bug fixes
- Fixed NPC colliders to prevent traffic jams
- Adjusted "tap" vs "hold" time threshold and increased some small items’ collider sizes to make picking them up a little easier
- Dungeon generation won't produce broken, tiny dungeons (hopefully)
- v.0.3 - fixed a memory leak that was crashing the game if it ran long enough.
- v.0.2 - Small bug fixes
- Some items were duplicating across containers
- Occasional crash caused by wonky physics
- v.0.1 - Jam submission
LINK TO PLAY THE WEB VERSION AT THE BOTTOM OF THE PAGE
Controls:
WASD / Arrow Keys - Move
Left Click (Tap) - Pick up item
Left Click (Hold) - Throw held item
Right Click (Tap) - Open container (click slot to stow held item)
You can also scoop up items into a container you're holding with Left Click (as long as there's room)
Our second game jam after submitting "Crabs on the Island" last year for LD56!
Planned Features:
- Audio!
- Game over menu tallying score
- Dodge roll
- Dungeon traps (to avoid and lure adventurers into)
- More types of loot, including usable equipment
- More monster and adventurer types
Known Issues:
- ~~Dungeon generation sometimes ends prematurely, resulting in a very small dungeon~~ FIXED!
- Picking up items (especially coins and containers) can be inconsistent
- ~~NPCs sometimes form "traffic jams" in doorways~~ FIXED!
- Throw force meter sometimes displays even when not carrying an item
- ~~Carried torches don't emit light~~ FIXED!
- ~~All monsters and adventurers everywhere break out into an all-out war at game start, rather than after being encountered by the player~~ FIXED!
- ~~Game sometimes crashes if a run lasts long enough~~ FIXED!
Changelog:
- v.0.4 - A few more bug fixes
- Fixed NPC colliders to prevent traffic jams
- Adjusted "tap" vs "hold" time threshold and increased some small items’ collider sizes to make picking them up a little easier
- Dungeon generation won't produce broken, tiny dungeons (hopefully)
- v.0.3 - fixed a memory leak that was crashing the game if it ran long enough.
- v.0.2 - Small bug fixes
- Some items were duplicating across containers
- Occasional crash caused by wonky physics
- v.0.1 - Jam submission