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Search the galaxy for a secret signal before it's too late!
Check the links below to play it on itch.io
Search the universe to find the system the signal is originating from
- WASD / arrow keys to navigate between systems
- Hold space to place a listening station
Stations will help you triangulate the signal. Place a station at the system the signal is coming from to confirm you've found it, and you will enter the system.
Search the system for the source of the signal
- WASD to steer
- Space to ping
When you find the source, you can decode the signal
- Type letters, hit Enter to submit
- Click a word on the left side to choose which puzzle to solve
Letters solved in one puzzle will help you solve the others
- ydindamin
- gullyfoyle
- timhugh
We picked a pretty ambitious scope while also challenging ourselves to our first 3D game, and that turned out to be _a lot_. Some ideas we would have liked to get to but didn't have time:
- In phase 1, the enemy AI would see and chase the player if they got too close
- In phase 2, enemies would occasionally pass through the system and attack you if they see you
- We thought it would be really cool if you could enter in and out of systems to gather resources that would aid you in searching for the signal
- General graphical polish, sound effects, etc. Just all the assets we didn't have time to make
Check the links below to play it on itch.io
Gameplay:
Search the universe to find the system the signal is originating from
- WASD / arrow keys to navigate between systems
- Hold space to place a listening station
Stations will help you triangulate the signal. Place a station at the system the signal is coming from to confirm you've found it, and you will enter the system.
Search the system for the source of the signal
- WASD to steer
- Space to ping
When you find the source, you can decode the signal
- Type letters, hit Enter to submit
- Click a word on the left side to choose which puzzle to solve
Letters solved in one puzzle will help you solve the others
Team:
- ydindamin
- gullyfoyle
- timhugh
Story:
We picked a pretty ambitious scope while also challenging ourselves to our first 3D game, and that turned out to be _a lot_. Some ideas we would have liked to get to but didn't have time:
- In phase 1, the enemy AI would see and chase the player if they got too close
- In phase 2, enemies would occasionally pass through the system and attack you if they see you
- We thought it would be really cool if you could enter in and out of systems to gather resources that would aid you in searching for the signal
- General graphical polish, sound effects, etc. Just all the assets we didn't have time to make