Without instructions and explanations for the game, it's very similar to a person in deep depression.: I woke up, tried to put my life in order somehow, and went to bed. It's a sad story. And those two buggy balls are no longer a bug, but a feature) As for the gameplay: the controls are unusual (walking diagonally in a three-dimensional world is strange. It would also be possible to make the character a little faster. A sudden change in the viewing angle is an interesting move)
The music track kept cutting out...maybe it was part of the sound track, but it felt glitchy to me. Unless that was intentional? Walking around seemed very slow. I couldn't tell what what the win conditions were (how many days of picking up trash to win). I thought the character model and room looked good though. I think some instructions and explanation could really help.
@stuckne1 first ACT is very glitchy sorry, for some reason game trying to start animation from the begining every frame, and the sound too, i will fix it on this week, i will upload new update on itch.io, also, thank you for the review
I completed the full game it remind me of when I broke my foot and was stuck at home :,) when camera change I though it would go horror mode, it is cute though!
@lulu-hihi Oh wow, I didn’t expect someone to relate to it like that. That means a lot, thank you! !>(and yeah, the camera shift almost went horror, maybe in the next update 🫣)
There were many collectibles at the beginning, but after more than 300 days the perspective changed, and in the end, only the balls were collected. The music is quite pleasant... but the character movement feels a bit stiff.
Game's End just a blue screen, and thanks, you could add more thing in future :)
Nice palette and a minimalist visual style. The progression isn't entirely clear how many days there are in total, a simple progress bar would help ;) But the room‑cleaning process is quite satisfying. Great job!
I really enjoyed the game! It reminded me of my depression. The music also really immerses you in the atmosphere. The only thing is that the transitions between... states are quite long (at least for a jam). I'm also participating in the LD, so come play at our "Madness Bar" if you like weird and atmospheric ideas ;)
Nice Graphics, I love the overall aspect ! I feel like something is still missing to advance through the levels? Maybe a bit of history. Overall great submission
Nice game! Couldn't go past my first playthrough, screen went to black without being able to go back. Went to the comment, tried again and it worked :)
I liked the moment where the camera angle changed, I feel like changing days should add more stuff to pick up, some of the days I only had 1 or 2 items
I could see a game like this with increasingly impossible things happening (items changing shapes, having beds everywhere, etc... to symbolize the situation getting worse)
Круто, мне очень понравился визуал игры, он прям зачётный :thumbsup: Но геймплей не затягивает от слова совсем :crying_cat_face: Он слишком однообразен, я заставил себя дойти до конца лишь мыслью "Вот сейчас в игре точно появится что-то новое!", но из нового поменялось только положение камеры и освещение А так вышло вполне неплохо, есть куда расти :purple_heart:
An interesting take on the collector theme, definitely. It was a "pleasant" game - made quite well, with cute graphics, a simple yet engaging premise, but the atmosphere made it really unsettling :D I almost expected some twist, some kind of reality shift. The camera and color change took me by surprise and made me want even more. Really well done!
the ambiance is really cool, and the character not animated brings something special to it, felt weird but fascinated me, in the end I finished the game without really knowing why :shrug: good stuff!
@shadyshade Ну да, есть немного, я постараюсь разнообразить геймплей, и имерсивность игры. На счёт анимаций, во время разработки они были, и работали, но по какимто причинам в билд они не попали, в следующем обновлении я постараюсь исправить этот момент, спасибо за игру!
Cool start - looking forward to seeing what you develop with story element. Really liked the level style and character design. Why is he sleeping so long :sleeping:
I kept doing chores till day 212. :wastebasket: :shirt:
I like the melancholic vibe, and the camera-angle change along with the distortion of music was a nice touch. There could've been a little more interaction with the objects or something, but it was a nice experience even like this.
Hope you'll expand the project if you feel passionate about it!
I made it to the end of the game, and it really gave me vibes of depression. I feared the character would have harmed themselves in some way at some point. The repetition and the soft music capture give a very good glimpse of this kind of psycological pain. I wish you all the best in continuing the project's narrative! Good job!
If you want to get more votes - vote for the other games. Then algorithm will make more people vote on your game.
What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster.
Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.
That was quite an interesting experience. After the camera change I was expecting the character to be gone at some point and so I was somewhat happy when I reached the end screen without looking into an empty room before.
The game would've gained a lot from a walking animation that would show off the decline of energy the character still has. May the chore you have to take care of could tell their part of story about the changes in the characters life?
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okay, i try to do it next update
btw what do you think about my game?
As for the gameplay: the controls are unusual (walking diagonally in a three-dimensional world is strange. It would also be possible to make the character a little faster. A sudden change in the viewing angle is an interesting move)
Walking around seemed very slow. I couldn't tell what what the win conditions were (how many days of picking up trash to win).
I thought the character model and room looked good though.
I think some instructions and explanation could really help.
!>(and yeah, the camera shift almost went horror, maybe in the next update 🫣)
Game's End just a blue screen, and thanks, you could add more thing in future :)
Maybe a little long. But the atmosphere and visuals are very well done.
Well done!
I'm also participating in the LD, so come play at our "Madness Bar" if you like weird and atmospheric ideas ;)
I feel like something is still missing to advance through the levels? Maybe a bit of history.
Overall great submission
I could see a game like this with increasingly impossible things happening (items changing shapes, having beds everywhere, etc... to symbolize the situation getting worse)
also, BIG THANKS for the idea
Но геймплей не затягивает от слова совсем :crying_cat_face:
Он слишком однообразен, я заставил себя дойти до конца лишь мыслью "Вот сейчас в игре точно появится что-то новое!", но из нового поменялось только положение камеры и освещение
А так вышло вполне неплохо, есть куда расти :purple_heart:
and yeah,
!>The change in reality will happen in the continuation of this game.
For now, my game is not even a demo version, but just a prototype. I want to develop the project in the future.
I like the melancholic vibe, and the camera-angle change along with the distortion of music was a nice touch. There could've been a little more interaction with the objects or something, but it was a nice experience even like this.
Hope you'll expand the project if you feel passionate about it!
Cheers!
!>he does.
What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster.
Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.
The game would've gained a lot from a walking animation that would show off the decline of energy the character still has. May the chore you have to take care of could tell their part of story about the changes in the characters life?