Out Of Energy

by custodi
Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★3.34
Audio★★★★★★★★★★3.06
Humor★★★★★★★★★★2.38
Mood★★★★★★★★★★3.03
Collect energy items scattered across desolate level. Use them to recharge yourself near radio towers. Dodge bullets and stay alive — every hit drains your charge. Keep moving, stay powered, and light up the silence!

Play Out Of Energy on Itch.Io: Out Of Energy


Your feedback is the most valuable, what you can do! Thanks!

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Controls
- WASD/Arrows - movement
- Any Shift - speed boost.

Comments50

Benjamin Gare
Benjamin Gare6 Oct 2025, 16:51
I was able to get to stage 2. I then got dead cause I got too greedy. I like the music and the art. Good job.
Slurp8 Oct 2025, 03:30
Cute!But the move button seems to have some problem.
Arnazian
Arnazian8 Oct 2025, 03:37
Adding collection mechanics to a bullet hell style game was a great way to go, the core gameplay loop is really fun! My only complaint is that it felt like I was losing more energy passively than I was able to get from collecting in stage 2, by the time I got to the tower all my progress had pretty much reset from the last run.
José Bonilla
José Bonilla8 Oct 2025, 03:38
Nice little game, congrats on submitting!
GlassMoonGames
GlassMoonGames8 Oct 2025, 03:47
A neat little excursion. I managed to finish the final level, wondering on some level if I was doing well or if the lasers that were beating me down weren't doing much to my bot. Regardless, good job!
NekoBones
NekoBones8 Oct 2025, 07:03
It's a little too hard for me, trying hard for a long time to get to stage 2. Yet it's fun and the art style is great!
Khamekaze
Khamekaze8 Oct 2025, 08:31
Well-executed bullet hell game! Maybe needs some balancing after stage 1 in terms of how much power you collect but other than that I have no complaints
Avhatar
Avhatar8 Oct 2025, 10:03
Good old bullet hell — you can’t go wrong with that. I played it with real pleasure. The length is just right — it doesn’t overstay its welcome. The music’s got great vibes, you really get into a flow state while playing.
Pixel Greg8 Oct 2025, 11:33
Cool one, congrats on wrapping it up! The final level was quite challenging to finish.
heat8 Oct 2025, 11:59
Cool game! I reached the end of the map, where no more batteries were spawning.
F2_8 Oct 2025, 12:13
I had a fun time playing, and the difficulty level was appropriate.

It took me a minute to realize there are multiple towers, but the "signal" symbol alerted me of that fact. Nice touch.

For stage 3, I went all the way to the bottom. The level does not seem to be infinite, so it is a bit easier down there, only being attacked from one side.
An1s
An1s8 Oct 2025, 13:14
It's a quite challenging game, and it's quite addictive to play!
Baluj8 Oct 2025, 18:39
I found it enjoyable.
cogcomp
cogcomp8 Oct 2025, 19:04
Tricky but not too tricky and quite an addictive game idea. Well done!
Divarium9 Oct 2025, 10:16
Very fun game. Isn't the level two a bit hard ? Did i mised something besides bringing energy to the radio tower ?
wo_ri_gou_le
wo_ri_gou_le10 Oct 2025, 04:00
The idea is really good, but lacks some polish in terms of how infomation is delivered effectively.

UI for example, feels too small and not eye catching, shadows the smart idea of radio strength indicate the next tower, or capacity remains, they are just not that intuitive.

The player's illustrasion does not match hitbox? Or doesn't feels like that, I am actually good at similar games like Issac or Brotato but the I found myself hit by bullets that doesn't feels like they should hit me, a lot.

After I understand how things works though, I did enjoyed a round that plays quite fun, but the 3rd level has such bullet hell yet the hitbox thing just, I wish I could finish the game, cause it has some good level up tense and fun.
ryusui
ryusui10 Oct 2025, 04:01
Second Ludum Dare game I've played to make me think of Bangboo from Zenless Zone Zero XD

Third level was a solid brick wall for me - there were enough bullets flying everywhere that I was stuck hovering around 200 energy, nowhere near the 1000 I needed to advance.

As an aside, the "Play Again" button doesn't seem to work...
Ciphereo
Ciphereo10 Oct 2025, 07:05
An addictive game! I absolutely love it!
binroot
binroot10 Oct 2025, 15:51
I low the difficulty ramps up slowly. Just when you think it's getting easy, there's more to dodge and do. So, great work on the pacing!
LDJam user 280624
LDJam user 28062410 Oct 2025, 17:04
Very pleasant and colorful graphics! The game has an interesting concept with bullet hell and tower recharging. Excellent game!
notime4games
notime4games10 Oct 2025, 21:11
nice game!
i liked the sound when you left the energy at the tower, kept me wanting to go out and fetch more.
last level was super hard until i realized that the level looped around which was game changing for me. I thought I wasn't gonna make it but then it started spawning a lot of those yellow batteries and that turned it around.
edit: I just read that there are several towers haha! I thought there was only one :)
Custodi
Custodiauthor11 Oct 2025, 01:51
@wo-ri-gou-le Thanks for comments, i did not get about UI intuitiveness. How could it be better for you? About collider - it is a little bit smaller than character sprite.

@ryusui Thanks, try to fix it ASAP
Nomelu
Nomelu11 Oct 2025, 02:17
It's an interesting idea to combine a bullet hell with having to fetch items. I liked the hand drawn art style. The web build on the jam page didnt load past 0% but the itchio version worked fine. I will say I got very frustrated after my 5th or 6th time being nearly at full meter and heading back with enough juice, only for the meter to drain quicker than I could go grab batteries and bring them back. Maybe making it drain slower or not at all would feel better. With the bullet hell portion there is at least a skill aspect, but the draining feels like theres nothing you can do about it skill-wise.
wo_ri_gou_le
wo_ri_gou_le11 Oct 2025, 03:43
@custodi I'll just stick to facts here, I played the game for like 4 times, only till the close to end of the 2nd, to realize the radio signal strength, and that capacity dots, exist. They are kind of important part of the design, but not delivered quickly, my attention have always drawn on those batteries and bullets, these two however, are semi-transparent and slim, so maybe just raise the size, or a quick mentioning at the start.

Also, just played again to confirm things, I found something interesting, I thought, that the rechage, was done by time, so you have to stick around that tower till it's chaged, and I thought that's quite brilliant design, cause it makes the game tense up a bit, dodge bullets in a small area while charging. turns out its not? But that was fun haha.
surfacedfox
surfacedfox11 Oct 2025, 04:02
It's a neat gameplay loop, but the gameplay itself feels like it could be better described from moment to moment. Solid effort otherwise, with cute graphics and good audio!
LDJam user 384191
LDJam user 38419111 Oct 2025, 08:03
It took me a some time to understand how to recharge, but once I got the gameplay loop of "grabbing batteries" -> "going back to the tower to fill up" -> "going further to get more batteries" it went better. I think that it would be clearer if the energy you'll get back was indicated a chunk of the bar with a different color/shape instead of a number in brackets. That being said, I liked the cute graphics, and overall I think it's an interesting concept, which could be expanded and iterated upon ? Nice entry !
Arthur Mairs
Arthur Mairs11 Oct 2025, 08:43
Interesting concept! It's like a bullet hell but without being able to shoot, so just survive! found myself playing it for longer than I thought! It was fun, a good entry, well done!
Archaeognathus
Archaeognathus11 Oct 2025, 08:55
Bullet hell combined with the existential dread of your phone battery running low... but the phone is you. Cool concept. I struggled hard, but managed to get into the third zone, where I quickly ran out of charge xD
Gambal11 Oct 2025, 09:08
Fun game, got stuck at the second level because it seemed like the meter wouldn't grow anymore, but that might be a me problem. Really nice bullet hell mechanics and balance
Kupnu4
Kupnu411 Oct 2025, 11:42
an enjoyable game! I liked how you implemented the sensor to detect where the tower is. Very smart and unintrusive. I had a few challenges dodging bullets at first, but thats all about the skill. Nice nice game, thank you!
Frank Gevaerts
Frank Gevaerts11 Oct 2025, 15:56
I got to stage 3. Quite a decent game! The music and sound worked well with the graphics, and the gameplay was quite intuitive.
Rol
Rol11 Oct 2025, 16:26
Lovely game! The gameplay feels solid. I really like the idea of dodging and collecting, and how going farther for items feels like a bit of a gamble. The dots above the character’s head showing collected energy are a bit small and hard to notice at first though. Good job overall
Samuli
Samuli11 Oct 2025, 17:50
Gets pretty tough after a while, got around 2k points. Liked the cute graphics.
Caer
Caer11 Oct 2025, 19:12
This one was super hard for me! I enjoyed that the entire game revolved around one resource--both for health and collection.
tardis2snej12 Oct 2025, 00:02
Great game! Simple but fun. Graphics is cute. The gameplay progressively gets hard, I died on stage 3 and the amount of bullets there was insane (however I died because I lost track of my own energy lol)
6Knowledge
6Knowledge12 Oct 2025, 11:10
About everything I had to say about this game has clearly been said by everyone else, so won't go into the details. First impression was quite bad as I thought it was just a collect and deposit game, but then I was teleported around to the next location. Got quickly overwhelmed and couldn't really progress, but then again, missed a core mechanic.
epb900013 Oct 2025, 02:26
Glorious. I had no trouble figuring out the UI and such. A level transition of some sort would have been a nice addition.
SergS Workshop13 Oct 2025, 07:48
I liked the art and how the UI works. Nice concept, though it could use a bit more variety. It’d be great if the batteries provided their buffs or debuffs.
Sassages13 Oct 2025, 07:52
Really fun, smart and simple mechanics
lespaul5913 Oct 2025, 18:05
Nice game. I love the sound design when it counts upwards — really addicting. Great job!
dasMaichen
dasMaichen13 Oct 2025, 18:36
Nice game! (For me a little bit hard ^^')
It feels well polished :)
Dining Philosopher
Dining Philosopher13 Oct 2025, 22:05
Looks great and the difficulty of dodging is pretty good (mostly in stage 2 - 1 is super easy and 3 is super hard but I guess there's something for everyone :P). From a game design perspective I would have avoided using energy for both winning (filling up) and losing (running out). On low energy there's (good) tension to not die, but beyond that it's kind of frustrating to creep towards the win, finding out every time that a delivery of batteries (even a full one) is not quite enough to fill up the radio station completely, so it drains again.
Kagegona
Kagegona15 Oct 2025, 05:58
Interesting gameplay takes with the energy going progressively down that forces the player to hurry!
LeReveur
LeReveur18 Oct 2025, 17:52
I sucks at this kind of games, and unfortunately I couldn't even finish the first level after tutorial :laughing:
But still it's a good entry, well done!
kantona19 Oct 2025, 17:30
Nice game! Felt really well-crafted and progression was clear and easy to follow. I got to around 2-3 kwatt , then it became to hard for me :D. I liked the concept and became curios if there could've been some additional dynamics , like upgrades or modifiers that you would spend energy to purchase. Like walking speed, magnets, solar panels etc. Really cool! Thanks for sharing
HomoLudens20 Oct 2025, 09:18
Fun! Try again didn't work unfortunately. Consider making the outlines the same width in your assets. This is hard because this means you need to know the size of your asests before hand but worth it!
skale
skale22 Oct 2025, 09:04
Great job on the game! I had a good time playing it
APDT
APDT22 Oct 2025, 15:18
It was interesting for me, but at the third level it became really difficult!

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