Ludum Dare #58compo
Pick it up, Bippy!
Tippy and Bippy must gather fruits before hibernation begins. Work together and collect as many as you can!
The game lasts about twenty minutes to complete. It has an ending, try to reach it!
The tools used are Godot 4.5, GIMP 3.10, and BeepBox 4.2.
By Manuel Ignacio López Quintero for Ludum Dare 58 (Compo).
The game lasts about twenty minutes to complete. It has an ending, try to reach it!
The tools used are Godot 4.5, GIMP 3.10, and BeepBox 4.2.
By Manuel Ignacio López Quintero for Ludum Dare 58 (Compo).



Comments25
I'd suggest keeping the arrows always visible, it would help my mind not to break as much :sweat_smile:.
The movement mechanics are interesting and quite challenging. It did feel a bit punishing that both characters are reset when you die. Maybe it would feel more fair if only one character gets reset. But I'm not sure... you don't want it to get too easy either.
Overall, an impressive entry that is both fun and challenging to play.
Sad that I wasn't able to finish it on stream. Will have to come back to this one!
@spacecadet: Wow! I'm so happy you think it feels polished. Thank you! :)
@braulio-jg: Thanks so much for your words and for finishing the game! I really wanted to design the levels more thoughtfully, but there just wasn't enough time. Thanks again! :)
@tykki19: Thanks a lot for appreciating the content! I really wanted to polish it a bit more, but 48 hours just isn't enough. :)
@enad96: Yeah, that's why I added the "restart level" key (T). I didn't have time to refine the mechanics and also create all the levels. Thanks so much for playing! :)
@michellef: Yeah, it's true that it's tricky at first, but it gets fun once you get into it. I'm glad you enjoyed it. Thanks for playing! :)
@bit0: Yes! I'm kind of specializing in platform and puzzle games with a pixel art style. Thanks a lot for your kind words and for playing! :)
@bo3bmak: Yeah, I totally understand that! I should have polished that mechanic more. I hope you give it another try and enjoy it. Thanks for playing! :)
@kallico: Yes, the last level ended up being a bit harder than expected. I should have balanced it better. Thanks a lot for playing! :)
@mikita-gancharou: Yeah, I wish I had more time to polish the mechanics, but I'm happy you liked the overall result. Thanks so much for playing and enjoying it! :)
@john-gabriel: Yes, I'm a big fan of Godot! I wish I had polished the mechanics more, but I'm glad you liked the game overall. I want to keep improving in every aspect, including music and pixel art. Thanks for playing! :)
@blackcat508: Yeah, I should have refined the mechanics a bit more, but I'm glad you found the game fun overall. Thanks a lot for playing! :)
@ciphereo: Thanks! I'm really glad you liked it, and thanks for playing! :)
@lesdremlet: Yeah, I wanted to make a different kind of jump this time since I usually make traditional platformers. I'm happy you liked how it turned out. Thanks for playing! :)
@xsangyhix: Yeah, I really wish I had time to polish the game more, both the mechanics and especially the level design. The mechanics allowed for so many cool possibilities like co-op play, jumping, the hook, helping each other by stacking characters, and even the levers. I wanted to create better levels around those ideas. Still, I'm glad you managed to finish the game. Thanks so much for playing! :)
@daniboygg: Thanks for the suggestions! I usually believe that the less UI on screen, the better, but you might be right. That's something I could fine-tune with more playtesting. Thanks for playing! :)
@f2: Thanks so much for finishing it! I hadn't thought of that! Since it's a co-op game, I wasn't sure which would feel better: waiting for your partner to complete their part or restarting together. Your idea could make one player impatient, but at the same time, if one player is more skilled, they might not mind replaying levels to keep things moving. It's hard to say which option is best, but it's definitely worth considering. Thanks for playing! :)
@alwayshungry: That's strange, you're the only one who's had that issue. Try running it again. Could you tell me your setup? Nobody else has reported any bugs so far! :)
@bluedandelion: Yeah, the last level is pretty tough! I did think about using the arrow keys, but some people use 60% keyboards or just prefer WASD. I like arrows too, but it's hard to please everyone. Thanks for playing! :)
@xpoho: Wow! I'm so happy you enjoyed it! It made my day to read your comment, especially knowing your kids had so much fun. That really means a lot to me. Thanks a ton for playing together as a family! :)
@kaba: I'm glad you finished it, and on your first try! There's always something to improve, and 48 hours go by so fast. I wish I had time for playtesting and better level design, but still, thank you so much for playing! :)
@coleslaughter: Thanks so much for playing! It made me really happy to see you play, and I laughed a lot at your friends' comments, especially when they sang my song, haha! Thanks a lot for playing! :)