swapping between the cassette and the battery is instantly clear, and the music notes lighting up the path at the end of a level is a really sweet touch. 20 levels in a compo is a lot. only did the first one so far
This feels like a solid and polished game! Even acknowledging the use of AI, it's engaging. The difficulty is also fine, it has enough to make you think, but not too much. Astonishing result for a compo game!
This games really nice. Everything feels responsive, the puzzles are nice and simple but require thought to solve still. Its just really satisfying to play and the visuals are great.
The concept of restoring sound to a silent, dark forest is genuinely lovely. I found the journey through the levels so engaging, especially watching the pair follow the signs to bring the music back.
I love how playful each character feels, like they have a personality even though it's expressed in just a few rules.
The puzzles turned out to be simple, I didn't feel stuck anywhere. The difficulty progressed slowly and in the later half of the game the difficulty kind of stagnated.
I also found that in most levels the corridors are 1-tile wide so there aren't that many options for navigating to the exit.
Very nice entry 👍 just gave it my rating... almost got you to 20 ratings 😉 So well executed entry - I enjoyed that... and really nice soundtrack - even if you are not asking for a rating on that.
This is a really great, accessible game with pleasant graphics and atmosphere. It’s fun and easy to play, though sometimes you have to do a bit of thinking.
I loved your game! I’m a big fan of puzzle games like this—it’s a bit like *Sokoban* mixed with a game based on consequences.
All the puzzles are very clear and intuitive to solve. Nothing feels overly absurd; while I would have liked some of the challenges to be a bit more complex, I know that time is limited when developing something like this.
The art is beautiful! The color palette, in particular, is very well chosen. As for the audio—spot on; it’s a perfect fit.
The gameplay is accessible, and the controls are simple. It’s a fantastic example of a game jam project.
I would definitely love to see more levels! Is there any chance we might see some additional content after the game jam concludes?
Thank you so much for the experience. Congratulations!
Comments19
I love how playful each character feels, like they have a personality even though it's expressed in just a few rules.
The puzzles turned out to be simple, I didn't feel stuck anywhere. The difficulty progressed slowly and in the later half of the game the difficulty kind of stagnated.
I also found that in most levels the corridors are 1-tile wide so there aren't that many options for navigating to the exit.
So well executed entry - I enjoyed that... and really nice soundtrack - even if you are not asking for a rating on that.
All the puzzles are very clear and intuitive to solve. Nothing feels overly absurd; while I would have liked some of the challenges to be a bit more complex, I know that time is limited when developing something like this.
The art is beautiful! The color palette, in particular, is very well chosen. As for the audio—spot on; it’s a perfect fit.
The gameplay is accessible, and the controls are simple. It’s a fantastic example of a game jam project.
I would definitely love to see more levels! Is there any chance we might see some additional content after the game jam concludes?
Thank you so much for the experience. Congratulations!