re:collect

re:collect

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.50
fun: 3.21
innovation: 3.72
theme: 3.23
graphics: 3.50
audio: 4.00
humor: 2.21
mood: 4.23
> In a world without sound, play as Recco, and gather lost
> records of music from a civilization long since past.

This is my second Game Jam, and my second game. Building off the lessons learned in my first jam, I wanted to try something new--in particular, something with sound composed by me. Like my last game, this one is still quite short...I need to work on that...

Updates


> These updates only apply to versions of the game hosted on my own website (https://www.caer.cc/app/ld58/); the version hosted here on Ludum Dare reflects the original version of the game as-of the 72nd hour of the Jam.

- Added an intro splash screen and loading screens (`Oct. 12`).
- Increased vision radius by 1 tile, increased pulse thickness by 1 tile, added obstacle occlusion to pulses, and updated wall tile color to contrast with the background (`Oct. 9`).
- Upgraded collision handling so that sprites can 'slide' along walls when only one axis is intersecting a wall/map edge (`Oct. 8`).

Made With


- Rust
- `aer` for generating color palettes.
- A _heavily_ modified version of my Layered engine from Ludum Dare #57, which was built on Macroquad
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