Infrequency
> _TODO:_ Whimsical tagline goes here.
This is my third Game Jam, and my third game.
For this jam, my goal was to stretch my isometric engine into a 3rd dimension--and to create every asset from the ground up. I'm excited to hear what you think of it!
- Rust
- `aer` for generating color palettes.
- A _heavily_ modified version of my Recollect engine from Ludum Dare #58, which was built on Macroquad
This is my third Game Jam, and my third game.
For this jam, my goal was to stretch my isometric engine into a 3rd dimension--and to create every asset from the ground up. I'm excited to hear what you think of it!
Made With
- Rust
- `aer` for generating color palettes.
- A _heavily_ modified version of my Recollect engine from Ludum Dare #58, which was built on Macroquad
Tools: Rust


Comments20
I do agree the early gameplay is a little...unconstrained. I like to teach gameplay through the environment instead of through explicit tutorials, but I think this entry might've benefited from some stronger guidance in the first few levels. I have some post-jam thinking to do...
but the vibes are great, almost makes me feel bad to have to destroy the environment to explore it
A common point of feedback I'm seeing is definitely around the intuitiveness/accessibility of the core game loop--I'm thinking of ways to tighten it up in the next version so that it's a bit clearer...
I had a bit of trouble figuring out what I was supposed to do, and I'm still unsure as to what the broadcast button actually does? Might need a bit of explanation/minimal tutorial, otherwise, pretty good!
@wouter52 : It means so much to have other devs following along on my baby gamedev journey. :sob: I'll do my best to keep improving!
@a333 @lisieshy @ottobroccoli @ghettobastler @shiiro-10psi @frozenfire92 @soothsayer @kazuren @Sarah : Thank you all for the fantastic critical feedback. I think this title may have had my most confusing gameplay mechanic yet. We'll see if I can learn from this experience and create more intuitive gameplay for Ludum Dare #60 later this year. :see_no_evil:
While I often get distracted from making (m)any post-jam improvements, I started writing some of the possibilities up in my just-published behind-the-scenes article: https://www.withcaer.com/logs/infrequency/
Thank you all again for playing! :heart: