Reply All - The Most Realistic Office Horror Ever
A game about sending emails
Play the game
total play time ~7 minutes

I had been playing Universal Paperclips and Cookie Clicker the past month and was wondering how these incremental games could be so addictive, especially when they are so bare-bones. Just numbers going up, but still somehow hard to stop playing.
I was mostly exploring rough UX ideas around the "gamification" of future web projects and what makes products fun, intuitive, and engaging to use. There’s definitely a lot there. It’s interesting how such simple systems can create a sense of progress and reward just through pacing, scaling, and feedback.
On the technical side, I built it with HTML, CSS, and TypeScript, using Vite as the package manager and build tool. I spent some time setting up a solid base, but later used Claude to help refactor and connect the dots between the different components.



Comments15
great work and lets circle back next week
(Seriously, though, the pacing of the game is well managed. I never quite had time to get bored before seeing the next button to click, and the new elements are more and more visually interesting. Great job on your game!)