Reply All - The Most Realistic Office Horror Ever
A game about sending emails
Play the game
total play time ~7 minutes
I had been playing Universal Paperclips and Cookie Clicker the past month and was wondering how these incremental games could be so addictive, especially when they are so bare-bones. Just numbers going up, but still somehow hard to stop playing.
I was mostly exploring rough UX ideas around the "gamification" of future web projects and what makes products fun, intuitive, and engaging to use. There’s definitely a lot there. It’s interesting how such simple systems can create a sense of progress and reward just through pacing, scaling, and feedback.
On the technical side, I built it with HTML, CSS, and TypeScript, using Vite as the package manager and build tool. I spent some time setting up a solid base, but later used Claude to help refactor and connect the dots between the different components.


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