Reply All - The Most Realistic Office Horror Ever

Reply All - The Most Realistic Office Horror Ever

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.96
fun: 3.68
innovation: 3.36
theme: 3.00
graphics: 3.27
audio: 1.44
humor: 4.23
mood: 3.46

A game about sending emails


Play the game
total play time ~7 minutes

I had been playing Universal Paperclips and Cookie Clicker the past month and was wondering how these incremental games could be so addictive, especially when they are so bare-bones. Just numbers going up, but still somehow hard to stop playing.

I was mostly exploring rough UX ideas around the "gamification" of future web projects and what makes products fun, intuitive, and engaging to use. There’s definitely a lot there. It’s interesting how such simple systems can create a sense of progress and reward just through pacing, scaling, and feedback.

On the technical side, I built it with HTML, CSS, and TypeScript, using Vite as the package manager and build tool. I spent some time setting up a solid base, but later used Claude to help refactor and connect the dots between the different components.
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