[v0.2.3 Updates paused. Working on another project]
World is ruined. You are lost. Life..?
[Jam]
[0.2.0] ___ [0.2.1] ___ [0.2.2] ___ [0.2.3]
Comment what visual appeals the most. ___ Based on own modules. [Sounds & Skybox are Free to use downloaded] ___ Kinda final version (but mb not last). ___
I really like the idea and I guess if I collect all the parts, I can assemble a second robot? The atmosphere is great and the broken skyscrapers all over the place look cool. There are some points you could improve though: - If you have the player walk around for minutes(!) at a time, as a rule of thumb, at least every 10 seconds, something should be happening. Otherwise the player gets bored. Tbh. I didn't finish it and gave up after 5 mins. - The ground floor of the skyscrapers look like you can walk through them but they just block you. - Why even have the slow walk when all you do is sprint anyway? The distances are far too long...
Wonderful atmosphere, the rustbucket robot and ruined skyscrapers remind me of Nier. A little on the slow side for my tastes, but I think that was the point of the game. Meditative.
Well done
T
Theogen12 Oct 2025, 20:45
Honestly very unusual and atmospheric! I love the sense of scale from the skyscrapers, and very impressive lighting! I actually completed it 2 times to see if I can find the core on the 2nd run (but alas). I agree that the walking is quite slow, even though it adds a bit to the experience of being a rusty robot. Perhaps you could set walking to the current running speed, and increase running speed 2-3x. Also very cool cutscene at the end!
T
Theogen22 Oct 2025, 22:47
Hey, I just gave the updated version a try and I can see you increased the running speed and extended the final cut-scene! Pretty cool! I wonder if you plan on continuing the story, because you got me intrigued about what will happen next. 🙂
@evil23, Thank you for kind words and advices: - I added ambient messages - This was made on purpose, I was making whole game qith that sense. Those who know, knowю - I had intention to make slow thoughtful deep experience (jam ver is pretty weak in that regard I gotta agree)
I really love the 3D visual effects this game offers. The use of light and shadow is excellent! It's so beautiful! Will you release a more complete version in the future?
I love it — clever mechanics, tight design, and a haunting atmosphere. The balance between challenge and exploration is perfect. Great work — very memorable!
There are some points you could improve though:
- If you have the player walk around for minutes(!) at a time, as a rule of thumb, at least every 10 seconds, something should be happening. Otherwise the player gets bored. Tbh. I didn't finish it and gave up after 5 mins.
- The ground floor of the skyscrapers look like you can walk through them but they just block you.
- Why even have the slow walk when all you do is sprint anyway? The distances are far too long...
Keep up the good work!