Ludum Dare #58compo
Stealth Hobo

Stealth Hobo
Walk with WASD - loot trash from trashcans -> bring to your tent, dodge basically everything else and get enough money for the next day!
Made in 48 hours, in core Javascript without any engine or library on a HTML Canvas.
Used paint.net for sprites, FLStudio + instruments and voice for sounds. Hope you enjoy!
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TUTORIAL
You are Stealth Hobo, trying to loot the neighbourhoods in the night without getting noticed.

This is your attraction meter, it shows how much "stealth" you have left for the night, if it is fully red, the night ends and you didn't make it!

Beware of, well, literally everything:
Dogs -> will growl to tell you care, will bark indefinitely and increase your attraction meter if you got to close

Cars -> will ring indefinitely and increase your attraction meter if you touch them

Humans -> will increase your attraction meter if touched, more the more items you carry

Lamps/Lights -> Don't stand in light, that increases your attraction meter

Trashcans -> contain loot, but increase you attraction meter aswell

Walking -> walking also increases your attraction, so dont go sightseeing
You need money to prevent starvation:

Collect trash from trashcans and bring it to your tent to get a bit of money!

Get enough money to survive the next day...




Comments23
Well done!
Will try to remember for my next ld to make the hitbox a bit smaller than the character to make movement feel better, thanks!
I was thinking about smoother movement, but decided it actually fits to be a bit clunky walking around as a hobo :D
I didn't limit fps for the game and tested with 144fps - so the game is configured for that frame rate - if people now play the game on 60fps everything is
Concept is good and is fun already. Audio is actually good, nice tune and appropriate sound effects.
The hit-boxes are kind of annoying but since it is pretty short game, no big deal. In-game instructions would have been great.
It's a cool concept overall, wish the timer was more lenient though and failing the stealth gameplay more punishing - right now it's less about stealth and more about getting to every trash can as fast as possible since you get punished hard for anything else. Had a good time with it though, good work!
The characters speed was a bit slow for my taste but I guess that's just how it is for stealth games 😭
Great entry!
Only feedback which others haven't already given is that a fullscreen button might be nice. The default canvas size is a bit too tall for my screen resolution.
@bad-fetus Yes, it is indeed win able, 4th level aswell (and then it loops) - but the trashbins have random loot (not totally random) and therefore sometimes with bad rng one cant get throu level 3 even with all bins opened - should have added another 1-2 trashbins to prevent that.
@plastus could be framerate issue, basically the game is made for 144fps but for some reason some people just get 60fps, didn't came up in testing but got it reproduced now, im working on a 2.0 version that handles that better but as i want to include more fixes i think it might take a few days to finish.
@zubspace thanks! yeah i totally forgot to redo the character sprites, i started with them before i decided on a "detail level" and then never came back to them - currently working on a Stealth Hobo 2.0, to fix a few things, i include new sprites in there thanks to your remark :D
@alex-mulkerrin yeah, fullscreen button would actually be great, but i struggle to get a simple "canvas size = 200%" or something like that to actually zoom - but i can recommend browser features, strg+scroll is the zoom, and that actually works for my canvas game - so you can get closer to fullscreen that way. Also F11 to have true full screen to begin with.
@indigowolf only thing that comes to mind would be a full inventory? The bar to the right shows your inventory, every level you have a set amount of space - maybe you tried to open a container as your inventory was already full?
Really good job over all!
I think the stealth mechanic makes more sense when you understand the meter at the top. For some reason I thought I wanted it to be full the first time, and it would probably have made more sense if it depleted as you went.
Still fun! Kept me entertained for a while.
I’m still really happy with how the game turned out, but for the next project I’ll at least add a short intro scene that tells players to check out the tutorial first – so they don’t miss out on the core mechanics.
As for level 3 – yeah, it’s definitely not well balanced. It is beatable (I managed several times during testing), but I’ve also had plenty of runs where I got stuck myself since release x)
Let’s just say: being a hobo surviving on trash isn’t easy, and sometimes you just don’t make it – at least that’s my excuse for the poor level design :'D
The stealthing didn't really matter in my playthrough. Still, interesting idea on paper and would have loved to see it more.
Good work.
The descriptions were gross but funny!
First I was a bit confused why I could not open the bins anymore. I did not recognize the gray/red inventory spots
Graphics somehow made me think of GTA1
I had fun playing this one. It was challenging, but not too challenging