Total Recall: The Written Fragments

Overall★★★★★★★★★★3.45
Fun★★★★★★★★★★3.05
Innovation★★★★★★★★★★3.41
Theme★★★★★★★★★★3.21
Graphics★★★★★★★★★★2.87
Mood★★★★★★★★★★3.80
This is an AI-driven text-based story-telling game developed with Unity.
In this game, the player must gather the written fragments in the room to confront their childhood trauma.
In the end, the player need to make the choice: Will you forgive?
___
Controls
An AI model is integrated into the game to recognize player intentions.
Thus, compared to traditional fixed commands, players can choose a much more diverse range of input expressions.
- Move – Move intent+location
- Inspect – Inspect intent+item name
- Open – Open intent+item name
- Take – Take intent+item name
- Use – Use intent+item name
- Map – Open/Inspect intent+Map
- Inventory – Inspect intent+inventory
- ESC – Pause

___
Tips
- Try not to make any typing mistakes.
- Try not to use abbreviations or shortened forms. I didn’t provide the model with enough relevant training data so it may not recognize your command accurately.
- Any kind of comments are welcome.
- Thank you for playing my game
Tools: Unity

Comments23

MaxineY
MaxineY6 Oct 2025, 21:07
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
MaxineY
MaxineY6 Oct 2025, 21:07
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
Daniel123
Daniel123author7 Oct 2025, 03:35
@maxiney Thank you so much for your comment! If there’s ever a chance to collaborate, I’ll be happy to work with you!
Baluj7 Oct 2025, 18:26
I liked the idea and the art. I wish there was a web version.
Daniel123
Daniel123author8 Oct 2025, 02:35
@baluj Thank you for your suggestion. I’ll try to compress the file size tomorrow and see if I can make a web-embedded version.
Nnnnneeeedddd8 Oct 2025, 21:50
never really played a text adventure, was a pretty interesting experience :)
Boncebon9 Oct 2025, 17:01
I like the style)
Very simple and concise, well-done, and perfectly suited to the theme.
As a way to simplify the game: highlight words that can be used—pressing them triggers an action, etc.
IakovBoy
IakovBoy9 Oct 2025, 17:03
The game is fascinating. It's been a long time since this happened in games. The sounds keep you in suspense. I wonder how it will end. An interesting ending. I recommend
d-demetori
d-demetori9 Oct 2025, 17:39
Pretty interesting, needs a bit more QOL features (what commands are available etc)
Daniel123
Daniel123author10 Oct 2025, 01:10
@boncebon Thank you for your suggestion. I think I'll simplify the game.
Porcupine Sashimi10 Oct 2025, 05:59
Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!
Daniel123
Daniel123author10 Oct 2025, 07:42
@porcupine-sashimi I have the same thought about the AI. The truth is : for offline games, only small classification models can be deployed. Large models like LLMs require backend support to run.
Amiuke
Amiuke10 Oct 2025, 09:48
I really like the way you present the story — the atmosphere built through the text and music is amazing! You’re also very welcome to come try out our game!
mumu
mumu10 Oct 2025, 10:32
the title sequence was amazing
dumchevdev10 Oct 2025, 13:00
Very cool idea and art, well done!
logicalinsanity
logicalinsanity12 Oct 2025, 04:25
Really neat idea. A deliciously creepy game primarily driven by language. Bravo!
MichelleF12 Oct 2025, 04:53
Really love the mood. Very immersive with the style of text and sound effects. Great job!!
Vasea123
Vasea12312 Oct 2025, 13:34
I didnt understand the game quite well but i like the idea, it looks like a very old type of games from the 90s. i like it
justking144
justking14412 Oct 2025, 17:41
love the feel of this game. very creepy and unsettling
LaraZofia22 Oct 2025, 16:37
Really cool and interesting concept, the sound effects really helped build the atmosphere.
RedWolf Entertainment23 Oct 2025, 18:11
Love the idea. Between cut scenes i would change something because i thought the game crashed because the screen turned red. Maybe a door when you walk through a door not animated just a picture faded in would be cool. Otherwise awsome game and great idea
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