
Ludum Dare #58compo
Toybox
Toybox is an ultra-minimal catch game you can play for 5 minutes or 5 hours.
Play in Browser (Post-Compo)
Play in Browser (Compo)
Post-Compo Updates
- Added multi-ball gameplay starting at Level 5- Catching mechanic has been made more forgiving
- Improved color schemes
- More improvements on the way!
#### Instructions
- Tap & hold to open the Collector
- Drag to move
- Release to snap shut and catch the ball
- Faster catches award more points
Try it on your phone!
Grab your phone and type in https://jordantanner.itch.io/toybox-2 to try it out on mobile!Play in Browser (Post-Compo)
Play in Browser (Compo)
Tools: Unity
Comments17


zexurge6 Oct 2025, 12:21
pretty neat concept, wonder if we can get powerups and more balls to catch
Baluj9 Oct 2025, 15:50
I liked the idea. Good game. Good job!

pschichtel12 Oct 2025, 02:38
The collision logic definitely needs some work, but I liked it. It seems 281500 is the maximum score? Sometimes I got 300xp, sometimes I got 500, is that based on time? would a higher score be possible? Either way, I could see this as a touch-based mobile game.

Samuli12 Oct 2025, 03:30
Works nicely and is snappy to play. Some more game play variety would have been nice.
LDJam user 012 Oct 2025, 03:40
Come on. Please play other people’s games this time, instead of just asking others to play yours.
LDJam user 012 Oct 2025, 03:50
Quite some improvements you made after the deadline, huh, Jordan?

chelC12 Oct 2025, 04:51
very addicting and satisfying to play, nicely done! the change from round to round wasn't too obvious although the simple color changes felt slick.

Placeholders12 Oct 2025, 05:56
so simple yet so good. such a creative little toy, congrats!

Aleksey Salion12 Oct 2025, 06:24
It is rare to see on a jam a mobile friendly game, I like that, good job 👏

Sibi12 Oct 2025, 07:21
Love the aesthetics and the haptic feel of it all!
A bit more variety between the levels would have been great.
A bit more variety between the levels would have been great.

LDJam user 38118012 Oct 2025, 07:55
Nice little game! I appreciated that I could play it on my phone (first one I saw which proposed that). Maybe the gameplay would have needed a bit more elements (enemies or such). Nice effort for the online leaderboard too.

YibiRabbit00712 Oct 2025, 11:34
It really tests my reflexes. Sometimes I try to anticipate, but most of the time I fail. The trajectory of the ball is predictable, and it can be intercepted at certain positions (although there are moments of missing it too). This game is pretty good. As a comp, it’s on point and quick. Great job!

Custodi12 Oct 2025, 21:16
Nice simple game, but i think need to slow down ball when player releases the catcher.

LDJam user 38419113 Oct 2025, 04:46
I like the minimalist design. I think the timing/hitbox is a bit too tight: sometimes it feels and look like I was right over the ball, but I still fail. Nice work of the sound design though

6Knowledge13 Oct 2025, 05:09
Unique spin on a very often seen game type. Wasn't quite sure what I was doing until the second level, seemed to accidentally pass the first level somehow. I'm sure the non-compo version has more gameplay, but the compo version was quite barren in terms of gameplay. The movement didn't exactly match what I would've expected being kinda floaty and inaccurate, but it did keep that aspect at least that a bit more interesting.

grid9616 Oct 2025, 19:12
Very cool minigame! Was really satisfying to catch! Didn't quite figure out how to tell how well I'm doing, like what my current score is and how many attempts I have left. Overall very good entry though! :)



And a small problem is, obviously the catcher couldn't reach the edge due to the scope, but there ARE rare situations when a ball generates and moves close to the wall, making it impossible to catch.
But anyway, it's a cool game in terms of graphic design :)