WASD - Movement on and off the speeder. E - Interact, Pick up, Sell, Recycle, Enter and Exit Speeder. Space - Jump. Shift - Toggle Sprint.
Twin Suns is a fully co-op game created for LD58 - Collector.
In this game you and your friends will be racing against the days to meet an increasing quota, how long can you survive with just your speeder and the (not so) infinite desert?
It seems that player will fall out of the world when you start the game. I tried three times:( . It seems to be a game that has taken a lot of effort. The game prompts are very interesting lol
WOW! I love this one, very impressive and I liked zooming around. Joining from web results in falling through the world but it works on desktop. I like the shader for the desert heat and the motion of the speeder over the uneven terrain is great. Nice job mates!
I think this is graphically quite impressive, I quite enjoyed the gameplay, though I imagine with another player it would be much more satisfying. The only problem I've found is that when I start the game, menu buttons aren't always responsive. They do work correctly when I go fullsscreen though.
What a great world! Love the speeder design, and it was super fun to whip around the desert. I can't believe you got walking mechanics, vehicle mechanics, AND a size-based vehicle inventory system, in a jam game! Great stuff! Didn't have anyone to play with - but a great time nonetheless.
Good game concept! The visuals are really atmospheric, but it’s missing a soundtrack. It’d also be great to have some challenges, like enemies or environmental hazards.
Nice entry with Multiplayer lobbies. tried it out with a friend and it worked surprisingly good. missing audio for ambience / mood is a bit unfortunate, but we all know that it's only 72 hours anyways.
Premise is missing two skeletons at the entrance to the house 😉
to add to what @sergs-workshop said, I think having a sell-upgrade loop would make this super satisfying. Faster speeder, some scanning mods, some guns to take down enemies. Impressive for just 3 days
@kallico yeah we do plan on adding more to this game! And technically we only worked on it for some of Sunday, all of Monday and into Tuesday, we're Australian, and were busy/not even really planning on doing the jam!!
I had a really fun time playing it with friends, and I loved zooming around on the bikes, but it was also buggy as all hell and ultimately repetitive. I really had a great time with coop though, you've made something really cool here!
@annabella-t@ljol3@jahwffrey Thanks for checking out the game! co-op was the main idea, silly fun with friends is always great! We are also surprised at how well the hosting/joining works in browser too! Will definitely expand on the game when we revisit it some time!
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Am I doing something wrong ?
I am playing the web version on the ludum page.
I haven't found a reason to crouch.
Congrats on a finished game, cheers!
I can't believe you got walking mechanics, vehicle mechanics, AND a size-based vehicle inventory system, in a jam game! Great stuff!
Didn't have anyone to play with - but a great time nonetheless.
Are you planning on expanding it or one and done? :D
Premise is missing two skeletons at the entrance to the house 😉
And to host a room while playing in browser like that is also super impressive for a jam game!
One of my favorites so far for the experience!