Under the pipes
This is our very first game. We are all newbies, so sorry for the quality of the game.
The game is about a rat who fell into the sewer, and now he needs to get out of it.
You will need to collect all the items to win.
For character movement, use the W, A, S, D keys
To attack enemies or objects, use the left mouse button. You need to target an object to hit it.
To pick up items, use the E button
The authors of the game :
1. Orlov Nikolay Ilyich - Game designer
2. Bykov Ivan Dmitrievich - Developer
3. Vashtai Yaroslav Vladimirovich - Developer
4. Ponomareva Maria Viktorovna - Artist
5. Negrebinchik Anastasia Igorevna - Artist
6. Ustyugova Ekaterina Ivanovna - Artist, Musician
The game is about a rat who fell into the sewer, and now he needs to get out of it.
You will need to collect all the items to win.
For character movement, use the W, A, S, D keys
To attack enemies or objects, use the left mouse button. You need to target an object to hit it.
To pick up items, use the E button
The authors of the game :
1. Orlov Nikolay Ilyich - Game designer
2. Bykov Ivan Dmitrievich - Developer
3. Vashtai Yaroslav Vladimirovich - Developer
4. Ponomareva Maria Viktorovna - Artist
5. Negrebinchik Anastasia Igorevna - Artist
6. Ustyugova Ekaterina Ivanovna - Artist, Musician

Comments25
I think some quick sfx would really liven it up next time (sfxr is always a good option), give the interactions a little more impact without having to do animations for all of 'em.
The obstacles are clear and easy to recognize, and the overall atmosphere works well.
However, the final objective (the exit) isn’t very obvious. Adding a small text or visual hint above the exit would make it much clearer what the player needs to do once all the items are collected.
Also, I’m not sure if there’s supposed to be any sound, but in the Linux version I didn’t hear anything — maybe worth checking if the audio is working properly on that platform if there is sounds
@hydratini Thank you so much for your words, our artists will appreciate it, we just didn't have enough time to make enemies, but we will finish them in the future.
Молодцы, работа хорошая!