A fully voiced narrative game for a jam is INSANE (good) and I love the little moments of interactivity throughout the story. The art, sound, and mood are incredible as well. Great work from you as always!
Well made interactive piece with a touching story! The art and music were fitting and well executed. Not my genre but thankfully it wasn't too long for me. I related to the story and now I'm thinking which side am I on...
The visual are stunning, and while I understand only the big stroke of the story ; I loved how the visual followed the poetry. It make the puzzle engaging and make the player want to go deeper each step!
I don"'t understand the 26 in the end tho (is that how many time I push button in the last puzzle ? I think it more like 100 xD)
@m2tias aha, it was certainly not my goal to make the player uncomfortable. If there's a "point" to this it's that reaching out to people, in time, might be good (:
@tkap1 thanks for playing on stream and sorry about the memory leak!
@euler-moises the voice is mine so I appreciate this a lot (:
@euler-moises and @ribout-horace the "star 26" at the end is simply the signature I currently use for my actual drawings, i.e., a stylised version of my name (Aurea), and made in 2026.
I would not strictly call this a game it was more an experience and I really liked it!
The way the small puzzles interact with the story and the back and the way everything weaved into each other supported by the sound and art design is incredible for a single person submission!
Just one thing: The sound never started in Firefox on Windows. I switched to Chrome where it worked!
Deep stuff! Really stand out. Art is just incredible and puzzles are innovative. Sounds sometimes jamming, at least on my setup. Respect for using rust :D
the style is so unique i like how it is a bit unsettling but you don't feel uncomfortable, just maybe sorry that everything happened the way it happened. i love how symbolic your game is, and the voiceover is stunning. i probably didn't expect the way the game would follow, as at the beginning i thought it would be a song of the lost friendship, but in the end it was more of a letter full of worries about a lost friend ("lost" in a couple of meanings!)
i would probably also wish to scroll up the story once it finished, but it may be just a specific wish of mine :D
the game where you had to eliminate all the shadows was a bit unexpected and pretty cool to find. i think that maybe some extra interactable pieces would be cool! or maybe you could not only click, but also drag some elements or interact in some more complicated ways.
great job!!
p.s. as a big fan of playing (and making hehe) narrative games, i was very happy to find your entry :)
What a beautiful game! I really loved what you've done with this visually. At first I thought it was going to be a fairly simple interactive fiction, but then you tossed in some quite hard puzzles there along the way!
I did unfortunately have to restart twice because of bugs? I hope they were bugs. I ran out of guesses with the audience and I had to pause on the phone puzzle because I got a phone call which made the right side panel just disappear. One of the mini-games I wasn't sure what the objective was either, but I seemed to not get stuck, so perhaps that was fine.
Such a great entry with an amazing visual storytelling! Loved the interactive puzzles, the unique art style and melancholic mood.
10/10 :)
L
LDJam user 027 Apr 2026, 14:44
The aesthetic and mood are incredible. Really like experimental, abstract and narrative driven games like these. The interactive elements at some point felt like they were there just for the sake of having them. Still, they never felt like they took anything away or distracted from the experience, so not a big issue.
Comments20
The last puzzle was difficult, but I managed to finish it.
What does "Star" 26 mean? (my ending)
Congratulations!
I don"'t understand the 26 in the end tho (is that how many time I push button in the last puzzle ? I think it more like 100 xD)
@sebastianscaini "narrative" is a big word for what it is! (:
@m2tias aha, it was certainly not my goal to make the player uncomfortable. If there's a "point" to this it's that reaching out to people, in time, might be good (:
@tkap1 thanks for playing on stream and sorry about the memory leak!
@euler-moises the voice is mine so I appreciate this a lot (:
@euler-moises and @ribout-horace the "star 26" at the end is simply the signature I currently use for my actual drawings, i.e., a stylised version of my name (Aurea), and made in 2026.
The way the small puzzles interact with the story and the back and the way everything weaved into each other supported by the sound and art design is incredible for a single person submission!
Just one thing: The sound never started in Firefox on Windows. I switched to Chrome where it worked!
i probably didn't expect the way the game would follow, as at the beginning i thought it would be a song of the lost friendship, but in the end it was more of a letter full of worries about a lost friend ("lost" in a couple of meanings!)
i would probably also wish to scroll up the story once it finished, but it may be just a specific wish of mine :D
the game where you had to eliminate all the shadows was a bit unexpected and pretty cool to find. i think that maybe some extra interactable pieces would be cool! or maybe you could not only click, but also drag some elements or interact in some more complicated ways.
great job!!
p.s. as a big fan of playing (and making hehe) narrative games, i was very happy to find your entry :)
I did unfortunately have to restart twice because of bugs? I hope they were bugs. I ran out of guesses with the audience and I had to pause on the phone puzzle because I got a phone call which made the right side panel just disappear. One of the mini-games I wasn't sure what the objective was either, but I seemed to not get stuck, so perhaps that was fine.
All in all, a very nice experience!
Play-through:
Loved the interactive puzzles, the unique art style and melancholic mood.
10/10 :)
Really loved it :)
Too bad I couldn’t get past the first level my English wasn’t quite enough(