Lumiric Chase
Multiplayer game! The first player should pick the Shade, then up to 4 others should pick Dreamers!
It's a chase-tag-hide-and-seek game :D
:man: Playing as Dreamer: [WASD] to Move, [SHIFT] to Sprint. "F" to interact (Charge Lumiric Flame and light the Bonfire)
:eye: Playing as Shade: WASD] to Move, M1 (Left Mouse Button) to Attack Dreamers! "F" to Capture! :fire:
----
"Lumbra is where dreams go to die. Your only hope is to find a signal before the shadows find you."
---
---
1. Beg for a Sign: Find Lumira. She is the source. If she answers, you get the Lumiric Flame.
2. Light the Beacon: Take that flame to your Bonfire. It’s your lighthouse. Feed it until it’s strong enough to break the silence.
3. Fight the Stagnation: The Shade will kick your bonfire to make your signal fade. Don't let it.
4. The Choice: Once your signal is 100%, you are safe. But will you Wake Up alone or stay in the dark to help your friends find their way?
---
Meet Kate, our main Dreamer. She’s small, she’s lost, and she’s desperately begging for a signal. We wanted her to feel fragile against the overwhelming darkness of Lumbra.
---
* The Shade: You are the interference. Sabotage the bonfires and keep them lost in the static. You can't enter the light of a finished signal.
---
Developed for Ludum Dare 59.
*"Help me! Give me a signal!"*
It's a chase-tag-hide-and-seek game :D
:man: Playing as Dreamer: [WASD] to Move, [SHIFT] to Sprint. "F" to interact (Charge Lumiric Flame and light the Bonfire)
:eye: Playing as Shade: WASD] to Move, M1 (Left Mouse Button) to Attack Dreamers! "F" to Capture! :fire:
----
🌌 LUMIRIC CHASE
"Lumbra is where dreams go to die. Your only hope is to find a signal before the shadows find you."
---
📡 THE THEME: SIGNAL
For us, a Signal isn't just tech—it's a desperate cry for help. When you find the light, the first thing you'll hear is: "Help me! Give me a signal!" The game is about that struggle: keeping your signal alive (your Bonfire) while the "Noise" (The Shade) tries to jam your frequency and keep you trapped in the void forever.---
🔥 HOW TO PLAY
1. Beg for a Sign: Find Lumira. She is the source. If she answers, you get the Lumiric Flame.
2. Light the Beacon: Take that flame to your Bonfire. It’s your lighthouse. Feed it until it’s strong enough to break the silence.
3. Fight the Stagnation: The Shade will kick your bonfire to make your signal fade. Don't let it.
4. The Choice: Once your signal is 100%, you are safe. But will you Wake Up alone or stay in the dark to help your friends find their way?
---
🎨 ART & TEAM
This is a special one! First time my wife is helping me with art in a game jam! She’s doing all the pixel art in Aseprite.Meet Kate, our main Dreamer. She’s small, she’s lost, and she’s desperately begging for a signal. We wanted her to feel fragile against the overwhelming darkness of Lumbra.
---
⚔️ THE ROLES
* Dreamers: Collect charges, heal at Lumira, and fuel your beacon. If the Shade hits you, you lose 50% of your signal.* The Shade: You are the interference. Sabotage the bonfires and keep them lost in the static. You can't enter the light of a finished signal.
---
Developed for Ludum Dare 59.
*"Help me! Give me a signal!"*
Tools: Aseprite


Comments22
As a Dreamer, you need to reach Lumira (the blue fairy). She will give you the Lumiric Flame, which you must use to light a Bonfire so you can leave.
As the Shade, you need to sabotage the Dreamers and extract their Lumiric Flame until you fill up your bar.
It's a multiplayer game: the first player needs to choose the Shade, then up to 4 other players can join as Dreamers.
I get the idea.
Thanks for your game!
I can try to test with you. Ping me on the server I just created: https://discord.gg/WazuQwwC