I like the signal matching mechanic! Do agree it could progress faster, but then again, I have a lot of experience with waveforms, so... Small non-gameplay thing, the bgm was a bit much for me. Since the pace of the game isn't that fast, I think it could be more out of the way.
Oh this one start to be real hard after 50-ish % Daaamn. Reached 62% and it just breaks my brain at this point.
Game is great, it just my brain is not working with those adjustments hahaha! My only suggestion is to shorten 'easy' part. Make hard part trigger at 30% or something... maybe 25. Because you have pretty much same idea until 50% and then it shifts and starts to be much-much harder and more diverse too. It may give people impression that it always will be that easy when they snap-try the game! There is so much more to it after 50%, but getting to 50% may feel a bit long.
Game was fun to play, I enjoyed the increasing difficulty of each tower the closer you get to 100%. The pulse was a big pain though, it was really hard to see the difference and I only got to 20%, granted I am bad at most games so it might be a skill issue.
Very well polished game, and gameplay that takes the "align two sine waves" puzzle idea to the max!
Just the idea of having to align wave interference is evil -w-
The last couple levels before 100% were quite difficult to complete, but finally being able to align (although, admittedly, with some brute forcing involved) those frequencies is really satisfying.
I got hooked! Very simple when you single out the mechanics, but when put together, it´s really lot of fun! Unfortunately I got stuck at 54%, maybe because of a bug? The curves seemed pretty aligned to me, but the "move along x axis" dial couldnt hit the right spot. Even so, very cool game!
Haha well done! Your game also broke me :laughing: I am really glad that I stayed for longer and got to witness the real piece of a brain melter. I am done for now, but I promise I am going to finish this. So great that the progress stays (and that you can leave puzzle and it also stays in the state you left, great detail) (not gonna lie, I have three antennas currently close to completion but I need a break xD). Game is polished, I love the city view and mechanically it is very enganging. I spent 1.5h on this already so you got me hooked :) (I have 78% for now)
I am in awe! When I reached this antenna, I was blown away by how smoothly you combined the two waveforms. I’m going to look it up. I loved how intuitive the knobs, faders, and phase direction setters are. Also, the pulse intensity idea is something I’m looking to steal. Got stuck once or twice while timing the pulse at the exact moment. I like arcade games, so I’d love to see a version of that in the future. Great execution.
The game is overall done very well but the progression happens too slow. New gimmicks to adjust the waves are done splendidly but doing 50 variations does sound like a lot of time. Maybe if one successful match = 5% it was much better.
This is the first game of the jam I've given 5 stars to. It's not perfect, but it's such a polished and complete final product. The graphics are perfect, the mechanics are so well-made, everything feels really responsive and easy to play, you guys did a phenomenal job here.
As someone who got to 100%... it does overstay its welcome a little bit hahaha. Because each signal is 2%, it's basically a 50-level game. That's almost a full-sized game. It's super impressive you guys managed to pull it off, but it definitely could've been a lot shorter for a game jam.
But again, "there's too much content" is not a complaint that takes away from how incredible of a game you guys made. This is definitely one to be proud of, so happy I got a chance to play it.
K
KiichiroW2 May 2026, 22:43
Great game! The gameplay itself was super well done, polished, and kept me hooked. The graphics were super polished and cohesive and the game felt like a complete package! The only thing I could wish for is if the game had some sort of currency or score other than the progress meter. I feel like that would have been the dopamine rush I needed every time I nailed a signal match quickly. Overall amazing work!
I feel like I got tricked into learning more about waves and physics than I ever did in school! What can I say? A really solid, high-quality entry that is just impeccable for a jam. Definitely one of my favorites so far!
When I saw the option to set waveform, I was disappointed that the game wouldn't involve combining waves to make a more complex waveform. I pleasantly surprised multiple waves did show up a few levels later :) . I really like the idea, and it was very well executed overall - the controls are clear, and introduced at a good pace. My one complaint is that for some challenges, it gets very hard to see the difference between the controlled wave and the target, although that does mean I then get a chance to adjust other settings in way that makes the difference clearer.
Comments24
Game is great, it just my brain is not working with those adjustments hahaha! My only suggestion is to shorten 'easy' part. Make hard part trigger at 30% or something... maybe 25. Because you have pretty much same idea until 50% and then it shifts and starts to be much-much harder and more diverse too. It may give people impression that it always will be that easy when they snap-try the game! There is so much more to it after 50%, but getting to 50% may feel a bit long.
Music slaps btw :)
Just the idea of having to align wave interference is evil -w-
The last couple levels before 100% were quite difficult to complete, but finally being able to align (although, admittedly, with some brute forcing involved) those frequencies is really satisfying.
This is the first game of the jam I've given 5 stars to. It's not perfect, but it's such a polished and complete final product. The graphics are perfect, the mechanics are so well-made, everything feels really responsive and easy to play, you guys did a phenomenal job here.
As someone who got to 100%... it does overstay its welcome a little bit hahaha. Because each signal is 2%, it's basically a 50-level game. That's almost a full-sized game. It's super impressive you guys managed to pull it off, but it definitely could've been a lot shorter for a game jam.
But again, "there's too much content" is not a complaint that takes away from how incredible of a game you guys made. This is definitely one to be proud of, so happy I got a chance to play it.
That's a great entry that keeps players hooked, that could be easily the next best super-casual-addicting game.
I did make it to the end.