
Phantom FM
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A roguelike deckbuilder where you're a pirate radio DJ fighting a corporate broadcast monopoly.
Alternate 1980s. The Monotone Corporation controls every frequency with a flat carrier wave. You run an illegal station from a basement, cutting through their signal to broadcast forbidden music.
How It Plays
Each card is a pattern tile — a peak, a dip, a wave. You place them across your oscilloscope to compose a waveform. When you end your turn, a playhead sweeps through your signal and ticks 80 times, paying out listeners based on amplitude × venue multipliers.
Alternate 1980s. The Monotone Corporation controls every frequency with a flat carrier wave. You run an illegal station from a basement, cutting through their signal to broadcast forbidden music.
How It Plays
Each card is a pattern tile — a peak, a dip, a wave. You place them across your oscilloscope to compose a waveform. When you end your turn, a playhead sweeps through your signal and ticks 80 times, paying out listeners based on amplitude × venue multipliers.