Welcome to Rail Rush! The goal of the game is to earn as much money as possible in 10 minutes.
Trains will collect and drop off cargo and earn you cash, but be careful, the rail network signals are down. You need to take charge and coordinate each train to avoid collisions.
If you do lose a train, click on the Blue building to get a new train.
You can click on your train's locomotive to build more carriages for $100, allowing more cargo and more cash. Just be aware that it increases the risk of collisions. You'll notice unassembled blocks. Once you earn enough cash, you can unlock these stations to allow for more tracks and trains. Don't lose more than 10 trains, otherwise it's game over.
Honestly great execution. Cute graphics, fun music, nice sound fx, definitely one of the more "complete" games I've played so far. It definitely gets a bit repetitive after a bit, and the first few times I played I didn't realize I could buy another station because I kept losing too much cash at the start. Maybe making crashing less costly since it makes you lose anyways? Once I unlocked all the stations though it definitely became more fun trying to min-max the profitability! Anyways, really great job!
@pimeko that's strange there should be music and sfx in the game. You should be able to click on the blue buildings to get a new train, but maybe something broke if the sfx weren't playing.
I love the cute, minimalist graphics. Tutorialization within the game was a little lacking and some more sound effects would have been nice. Once it opens up past the first few trains it's quite a compelling puzzle to solve. The balance seemed a little off, I felt like it was hard to recover after crashing a couple trains. Overall, fairly impressive.
Awesome game loop and progression. The wooden block theme is super cute. Just made it so playful and appealing instantly.
Having a collision was soooo painful and hard to recover from. The pain part created a really nice tension. But the loss was so hard $$ wise, it was impossible to recover... I usually just had to start over. 😰 😅
In my opinion the game design flawed. I have 3 problems:
1) No clear goal/objective to beat
2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)
3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game
Yes. Yes! YES!!! While most are making games about sonars or radio signals, this game is about a simaphore signal. A magnificent interpretation of the theme!
This is so nicely done! Agreed that the wood-block art style is delightful, and the loop of managing the train signals is chill and meditative until it abruptly isn’t 😅 I found the economy a little punishing—it takes a long time to unlock the additional train which makes things more interesting, and having the trains collide knocks your balance down really quickly. Could use some adjustment there I think. Still, it’s a super charming and fun concept. Great work.
Yoo cool to see someone else take the theme to intersection control. I love the wood block art, there's so much charm to it! It ran quite poorly on web but I still had fun building up. I do wish there wasn't a time limit though.
@tkap1 Fun watch the stream, haha looked like you didn't have the best time, but thanks for the feedback. Definitely some balance issues. I probably was going for a mix of idle game, with a bit of the stress of managing the signals and more risk reward kind of thing. I think I completely cooked the balance on the train collision cost which kind of makes the game pretty un-fun early on if you mess up. Thanks again for playing.
Very nice graphics, sounds, gameplay and (just like real life) debt haha. Also after some time playing it I closed my eyes and kept seeing trains rushing everywhere in the map. 5/5 definitely a very nice game!
Adorable, said it on stream but really takes me back to those doctor/dentist visits as a kid lol all that's missing are the Highlights Magazines! Easy to understand gameplay, like that the interactive elements are all parts of the world rather than separate UI elements. Those early crashes are devastating, but once you get in the flow it's as chill as you choose it to be... till you turn on all the tracks and watch the world burn.
Excellent mood. Albeit the gameplay was really frantic, the atmosphere was really relaxing. I can see myself really investing a lot of time in a game like this, especially if it had a lot of features. Would love to see what else you could do with this concept!
Fantastic entry. Mood, art, audio, gameplay, all great. Once it clicked, I think I was able to successfully manage a ton of signals. I enjoyed this. Thanks!
Loved the overall look and feel! Really fun idea for the theme and the endgame got pretty crazy with having to keep track of all those trains. Nice job!
Simple but fun management game. It does last a bit long at 10 minutes per round and combined with crashes, it can put you in the negatives which can be very hard to recover from. I also found the camera made it a bit too hard to see some of the later stations. The most fun was the tension of trying to manage the really long trains. Good work!
Comments27
Liked the mood :)
Honestly great execution. Cute graphics, fun music, nice sound fx, definitely one of the more "complete" games I've played so far. It definitely gets a bit repetitive after a bit, and the first few times I played I didn't realize I could buy another station because I kept losing too much cash at the start. Maybe making crashing less costly since it makes you lose anyways? Once I unlocked all the stations though it definitely became more fun trying to min-max the profitability! Anyways, really great job!
Tutorialization within the game was a little lacking and some more sound effects would have been nice.
Once it opens up past the first few trains it's quite a compelling puzzle to solve.
The balance seemed a little off, I felt like it was hard to recover after crashing a couple trains.
Overall, fairly impressive.
Having a collision was soooo painful and hard to recover from. The pain part created a really nice tension. But the loss was so hard $$ wise, it was impossible to recover... I usually just had to start over. 😰 😅
1) No clear goal/objective to beat
2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)
3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game
The game looks nice though
While most are making games about sonars or radio signals, this game is about a simaphore signal.
A magnificent interpretation of the theme!
I think I completely cooked the balance on the train collision cost which kind of makes the game pretty un-fun early on if you mess up.
Thanks again for playing.
But punishment for train accident is too harsh, feels like railway crisis xd
The aesthetic is immaculate on this one. 😚 👌
I think with a little re-arranging of the train tracks, it could make for a fun chaotic score-chaser game!