Krong

co-authored: @dans17, @sztobar
KRONG cover normal.png

DESCRIPTION


Me Krong. Me inventaur. Me take rock. Make rock circle. Circle new tech. Krong legend.

TIPS & TRICKS


SPEED BOOST
You can boost your speed by holding BREAK button and directional input. Simply releasing BREAK after short charge will let you start faster from stationary position! with this simple trick you don't have to build momentum like a snail!

AIR CONTROL
You can gain slightly more control on your direction in the air, by adding ACCELERATION. Remember though, that ACCELERATION costs you stamina.

AERIAL TRICKS
To gain even more points you can perform aerial tricks! While jumping, falling or soaring through the skies, try TO BE EVEN COOLER! Great timing is essential! Make sure you finish your tricks before you land!

CONTROLS

```

KEYBOARD:

MOVE - ARROW KEYS
ACCELERATE - L SHIFT
BREAK - L CTRL
TO BE EVEN COOLER - X
JUMP - SPACE

GAMEPAD:

MOVE - L ANALOG STICK / D-PAD
ACCELERATE - R TRIGGER / WEST BUTTON
BREAK - L TRIGGER / EAST BUTTON
TO BE EVEN COOLER - R SHOULDER / NORTH BUTTON
JUMP - SOUTH BUTTON
```



Share your score in the comments !



CREDITS


- PROGRAMMING: SHTOBAR

- ENEMY DESIGNS AND ANIMATIONS, COVER ART: COSIEK

- PLAYER CHARACTER DESIGN AND ANIMATIONS, TILE SETS, GAME AND LEVEL DESIGN: SHOGUN

- MUSIC AND AUDIO: DANIEL SOUSA (DANS17)

Comments11

Avi
Avi20 Oct 2026, 00:53
Krong inventing the wheel and immediately using it for aerial tricks is a brilliant bit of caveman logic. The little pixel-art rider balancing on his rock is very charming, and 'TO BE EVEN COOLER' is an excellent name for a button!
half-and-half20 Oct 2026, 01:07
A caveman riding a boulder and crushing aliens! What's not to love?
KediKat20 Oct 2026, 20:17
This game is perfect, great job!
JoeShanahan
JoeShanahan20 Oct 2026, 20:30
I played your game and put it on YouTube!


I don't know if you were directly influenced by the Sonic games or not, but I got (specifically) Sonic Advance vibes from this, with the way the level has multiple routes, a lot of verticality, and obviously the spin dash and the rails too. Also I wasn't sure how I did it but I think I did a mid air trick once.

Art was great, felt great to play, really good entry all around!
Willops21 Oct 2026, 00:26
Wow, amazing entry! Probably my favorite so far. The movement was a total blast, reminds me a little bit of Pizza Tower, nice work!
Mascoll
Mascoll21 Oct 2026, 01:46
Amazing pixelart and animations! I absolutely loved the faceplant animation! 😆
Fast-paced and fun game - It plays like sonic but heavier, which makes sense with the giant stone wheel and all!
Great work!
Euler Moises
Euler Moises21 Oct 2026, 02:59
What a cool game, ladies and gentlemen!

It reminded me of a game I played a long time ago called "Big Nose Freaks Out." The concept is the same. A great take on the theme.

I really wanted to collect every single item in the game—is that even possible?

I got quite a shock when the carnivorous plant grabbed me! I expected to take a little bit of damage, not lose half my body! :)

Beautiful graphics and great sound. It’s very polished, with animations running at different speeds and the way the wheel accelerates—nicely done. I also liked the simple controls.

Adding a background would make it look even cooler. It could be something quite simple, but it would really make it pop.

This definitely deserves to be a full game. Are you planning on making more levels? I certainly hope so!

Congratulations.
NBumgardner
NBumgardner21 Oct 2026, 03:15
Having the crack in the rock is a great touch to the animation wheel. Given more time, another detail of drawing a hole in a slant when a cavemad dives through it would be fun, kind of like how hitting your head on a ceiling is animated.

For the game balance, I liked that the controls of Ctrl and Shift were not needed during the first part of the game, right before the giant plants section, which was where I stopped. At first the checkpoints looked dangerous until I used them, but I feel like they were placed a good number of times so that I did not need to re-jump over many spikes in a row after a long rolling sprint.

Speaking of movement, the music and SFX fit well with the intensity of moving really fast. Great job on the game overall.
bigwhiteshogun
bigwhiteshogunauthor21 Oct 2026, 03:24
@euler-moises

Big Nose was a big part of the inspiration for this game ;) We talked a bit about making some more levels but no promises at this time. Dans 14 can speak Portuguese so not to far of either with your guess ;)

@avi you're excellent my friend, thank you for kind words!

@half-and-half I wish we had gnomes, it would be perfect, like your game ;)

@kedikat thank you so much, this words coming from you guys means a lot because your game is even more perfect! I mean you guys have moths!

@willops thank you so much, Pizza Tower was one of the inspirations. Happy you had fun with it ;)

@mascoll and here is the last bit of inspiration, Sonic games, which we never really played :P ( I did one on PSP many years ago but only remember like a phoenix boss at the end). So more than happy to hear the game redmined you of that experience! Thank you so much for playing and leaving a comment o7
tigerj
tigerj21 Oct 2026, 15:38
I had an embarrassingly stupid moment figuring out the plants and I totally forgot about the tricks lolol thanks for the assist. I very much enjoyed this.

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